Ivan Safrin c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading %!s(int64=14) %!d(string=hai) anos
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OSBasics.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyAGLCore.h 67e5654afc Changed private members to protected in non-manager classes. %!s(int64=14) %!d(string=hai) anos
PolyBasics.h 7a37c48787 Code clean up and documentation %!s(int64=14) %!d(string=hai) anos
PolyBezierCurve.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyBone.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyCamera.h dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied %!s(int64=14) %!d(string=hai) anos
PolyCocoaCore.h 60398a8df7 Moved gamepad stuff into core %!s(int64=14) %!d(string=hai) anos
PolyColor.h c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading %!s(int64=14) %!d(string=hai) anos
PolyConfig.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyCore.h 3f300899cd Some more IDE work %!s(int64=14) %!d(string=hai) anos
PolyCoreInput.h 0c2151ec29 Bindings fix %!s(int64=14) %!d(string=hai) anos
PolyCoreServices.h 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. %!s(int64=14) %!d(string=hai) anos
PolyCubemap.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyData.h 2ec7a76488 Fixed Lua binding generation to work with tidied includes. %!s(int64=14) %!d(string=hai) anos
PolyEntity.h 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE %!s(int64=14) %!d(string=hai) anos
PolyEvent.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyEventDispatcher.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyEventHandler.h e9c1a6af55 Mac fixes for bitshifter's changes. %!s(int64=14) %!d(string=hai) anos
PolyFixedShader.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyFont.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyFontManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. %!s(int64=14) %!d(string=hai) anos
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. %!s(int64=14) %!d(string=hai) anos
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. %!s(int64=14) %!d(string=hai) anos
PolyGLRenderer.h c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading %!s(int64=14) %!d(string=hai) anos
PolyGLSLProgram.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyGLSLShader.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyGLSLShaderModule.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyGLTexture.h c2b21a5e41 Made mipmaps not generate for Screen mesh textures %!s(int64=14) %!d(string=hai) anos
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs %!s(int64=14) %!d(string=hai) anos
PolyGlobals.h 027d9462f5 UI HSlider fixes and UI Color picker %!s(int64=14) %!d(string=hai) anos
PolyImage.h 7bb90f1f18 Screenshot support and image saving %!s(int64=14) %!d(string=hai) anos
PolyInputEvent.h b07cef3dd0 Gamepad support via libstem_gamepad %!s(int64=14) %!d(string=hai) anos
PolyInputKeys.h c9406f5051 Code cleanup and documentation. %!s(int64=14) %!d(string=hai) anos
PolyLabel.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyLogger.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyMaterial.h 096ec070c0 Only use FP16 framebuffers if specified in material file %!s(int64=14) %!d(string=hai) anos
PolyMaterialManager.h 0de33d5ac0 Defaulted textures to tile %!s(int64=14) %!d(string=hai) anos
PolyMatrix4.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyMesh.h 027d9462f5 UI HSlider fixes and UI Color picker %!s(int64=14) %!d(string=hai) anos
PolyModule.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyObject.h de739af9de Project file saving/loading in IDE %!s(int64=14) %!d(string=hai) anos
PolyParticle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyParticleEmitter.h c6d8d955d8 HDR and particle system fixes %!s(int64=14) %!d(string=hai) anos
PolyPerlin.h 67e5654afc Changed private members to protected in non-manager classes. %!s(int64=14) %!d(string=hai) anos
PolyPolygon.h 04a22925fc Tangent generation and normal map shader support %!s(int64=14) %!d(string=hai) anos
PolyQuaternion.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyQuaternionCurve.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyRectangle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyRenderer.h c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading %!s(int64=14) %!d(string=hai) anos
PolyResource.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyResourceManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolySDLCore.h f19a328069 Fix SDLCore build error. %!s(int64=14) %!d(string=hai) anos
PolyScene.h a9234322b9 Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks %!s(int64=14) %!d(string=hai) anos
PolySceneEntity.h c02b27e9e0 Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading %!s(int64=14) %!d(string=hai) anos
PolySceneLabel.h 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh %!s(int64=14) %!d(string=hai) anos
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolySceneLine.h 326c753171 Added CMake build for the networking module, removed CMake build from Examples (switching to manual projects for simplicity's sake), various bugfixes to physics modules, reorganized packing of assets into release directories %!s(int64=14) %!d(string=hai) anos
PolySceneManager.h 971106bb55 Fixed texture destruction and render to texture %!s(int64=14) %!d(string=hai) anos
PolySceneMesh.h 1f89731a0a HDR and shader fixes, made SceneLabel subclass SceneMesh %!s(int64=14) %!d(string=hai) anos
PolyScenePrimitive.h 5f7eea2457 Added a way to switch cameras in a scene %!s(int64=14) %!d(string=hai) anos
PolySceneRenderTexture.h dc9f716198 Fix for render to texture aspect ratio when post processing filter is applied %!s(int64=14) %!d(string=hai) anos
PolySceneSound.h 2ec7a76488 Fixed Lua binding generation to work with tidied includes. %!s(int64=14) %!d(string=hai) anos
PolyScreen.h a9234322b9 Made physics scene/screen remove physics info on removeChild/removeEntity, other physics tweaks %!s(int64=14) %!d(string=hai) anos
PolyScreenCurve.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyScreenEntity.h 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily %!s(int64=14) %!d(string=hai) anos
PolyScreenEvent.h c9406f5051 Code cleanup and documentation. %!s(int64=14) %!d(string=hai) anos
PolyScreenImage.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyScreenLabel.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyScreenLine.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyScreenManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyScreenMesh.h 027d9462f5 UI HSlider fixes and UI Color picker %!s(int64=14) %!d(string=hai) anos
PolyScreenShape.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyScreenSound.h 2ec7a76488 Fixed Lua binding generation to work with tidied includes. %!s(int64=14) %!d(string=hai) anos
PolyScreenSprite.h 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. %!s(int64=14) %!d(string=hai) anos
PolyShader.h d12e6c475a Fixes for Xcode 4.2 and Lion. %!s(int64=14) %!d(string=hai) anos
PolySkeleton.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolySound.h 774ec0b061 Sound playback status accessor and 3D physics fixes %!s(int64=14) %!d(string=hai) anos
PolySoundManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyString.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyTexture.h c2b21a5e41 Made mipmaps not generate for Screen mesh textures %!s(int64=14) %!d(string=hai) anos
PolyThreaded.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyTimer.h c2b21a5e41 Made mipmaps not generate for Screen mesh textures %!s(int64=14) %!d(string=hai) anos
PolyTimerManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyTween.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyTweenManager.h cdee607137 Merge branch 'master' into pxljm %!s(int64=14) %!d(string=hai) anos
PolyVector2.h 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily %!s(int64=14) %!d(string=hai) anos
PolyVector3.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. %!s(int64=14) %!d(string=hai) anos
PolyVertex.h 04a22925fc Tangent generation and normal map shader support %!s(int64=14) %!d(string=hai) anos
PolyWinCore.h 2d48f5192b Gamepad support in Windows %!s(int64=14) %!d(string=hai) anos
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode %!s(int64=14) %!d(string=hai) anos
Polycode.h d362e3dea1 Windows fixes %!s(int64=14) %!d(string=hai) anos
PolyiPhoneCore.h c9406f5051 Code cleanup and documentation. %!s(int64=14) %!d(string=hai) anos
tinystr.h 7cc9015fd0 Initial import from old repository %!s(int64=15) %!d(string=hai) anos
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now %!s(int64=15) %!d(string=hai) anos