Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

cib 8a0d9dcf0a Was missing a break in switch 12 年 前
Assets f03307d738 Entity property editing in 2D editor, fixed web docs header and footer 13 年 前
Bindings 1d7db8ed64 Fixed screen entities not being set correctly in 2d collision responses after recent pull request, added support for shorts in the bindings 13 年 前
CMake 9d619f2d49 Improved notion of Bullet 'found': don't assume absent debug libraries mean absent Bullet, and if Bullet is *really* absent, then don't try to build the binaries. 13 年 前
Core 8a0d9dcf0a Was missing a break in switch 12 年 前
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 年 前
Documentation f03307d738 Entity property editing in 2D editor, fixed web docs header and footer 13 年 前
Examples 981b7873f0 Removed .user files from .gitignore 13 年 前
IDE 93a2a92b6b Check for active project before getting it's name. 13 年 前
Modules d7eb82f4ad Added virtual to UIWindow destructor 13 年 前
Player 4db04dd1d0 Fixes issue #174 13 年 前
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 年 前
Tools 6058f09c03 Windows core key events, polybuild now properly removes file 13 年 前
.gitignore 981b7873f0 Removed .user files from .gitignore 13 年 前
BUILD.md 0fd6584555 Update BUILD.md 13 年 前
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 年 前
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 年 前
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 年 前
README d135ffaa53 Updated instructions and added a fix for new gcc 14 年 前

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.