Joachim Meyer 8abb424e28 Add a flag to deactivate FP16 at compiletime. před 9 roky
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bindings 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear před 9 roky
core 8abb424e28 Add a flag to deactivate FP16 at compiletime. před 9 roky
ide 8c975cc6a9 Added unlit vertex color material and shader, fixed sprite editor not rendering sprite frame bars properly, fixed UIRect rendering bug před 9 roky
modules aa0e38e403 Additional IDE fixes před 9 roky
player b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. před 9 roky
tools f80bb40afd Converted all space indentation to tabs. před 9 roky
view ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. před 9 roky