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bindings
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3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
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před 9 roky |
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core
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8abb424e28
Add a flag to deactivate FP16 at compiletime.
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před 9 roky |
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ide
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8c975cc6a9
Added unlit vertex color material and shader, fixed sprite editor not rendering sprite frame bars properly, fixed UIRect rendering bug
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před 9 roky |
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modules
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aa0e38e403
Additional IDE fixes
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před 9 roky |
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player
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b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
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před 9 roky |
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tools
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f80bb40afd
Converted all space indentation to tabs.
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před 9 roky |
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view
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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před 9 roky |