| .. |
|
PolyAAssetFileProvider.h
|
ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
|
9 anni fa |
|
PolyAndroidCore.h
|
ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
|
9 anni fa |
|
PolyBasicFileProvider.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyBezierCurve.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyBone.h
|
3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
|
9 anni fa |
|
PolyCamera.h
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 anni fa |
|
PolyClient.h
|
aadb69e87b
Updated core sources for new folder structure
|
10 anni fa |
|
PolyCocoaCore.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyColor.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyConfig.h
|
aadb69e87b
Updated core sources for new folder structure
|
10 anni fa |
|
PolyCore.h
|
ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
|
9 anni fa |
|
PolyCoreFileProvider.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyCoreInput.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyCoreServices.h
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 anni fa |
|
PolyCubemap.h
|
57cb01d606
Fix building with shared_ptr on Windows. Also updating project files to last changes.
|
9 anni fa |
|
PolyData.h
|
aadb69e87b
Updated core sources for new folder structure
|
10 anni fa |
|
PolyEmscriptenCore.h
|
895843d022
Ported EmscriptenCore over to SDL2
|
9 anni fa |
|
PolyEntity.h
|
88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
|
9 anni fa |
|
PolyEvent.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyEventDispatcher.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyEventHandler.h
|
aadb69e87b
Updated core sources for new folder structure
|
10 anni fa |
|
PolyFont.h
|
6c95519d53
Removed font manager, fonts now managed by ResourceManager
|
9 anni fa |
|
PolyGPUDrawBuffer.h
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 anni fa |
|
PolyGlobals.h
|
ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
|
9 anni fa |
|
PolyIOSCore.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyImage.h
|
8abb424e28
Add a flag to deactivate FP16 at compiletime.
|
9 anni fa |
|
PolyInputEvent.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyInputKeys.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyLabel.h
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 anni fa |
|
PolyLogger.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyMaterial.h
|
88d4e141fa
Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor
|
9 anni fa |
|
PolyMatrix4.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyMesh.h
|
6666dccfec
Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator
|
9 anni fa |
|
PolyObject.h
|
919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
|
9 anni fa |
|
PolyOpenGLGraphicsInterface.h
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 anni fa |
|
PolyOpenSLAudioInterface.h
|
ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
|
9 anni fa |
|
PolyPAAudioInterface.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyParticleEmitter.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyPeer.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyPerlin.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyPhysFSFileProvider.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyQuaternion.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyQuaternionCurve.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyRPICore.h
|
28904ffe28
Started on a Raspberry Pi core
|
10 anni fa |
|
PolyRay.h
|
09627a33a1
Updated windows projects
|
9 anni fa |
|
PolyRectangle.h
|
aadb69e87b
Updated core sources for new folder structure
|
10 anni fa |
|
PolyRenderDataArray.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyRenderer.h
|
aa0e38e403
Additional IDE fixes
|
9 anni fa |
|
PolyResource.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyResourceManager.h
|
3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
|
9 anni fa |
|
PolySDLAudioInterface.h
|
4c2c3b91bf
Implemented SDL_Audio as an AudioInterface
|
9 anni fa |
|
PolySDLCore.h
|
47a0e12143
Further work on Android - Rendering works now.
|
9 anni fa |
|
PolyScene.h
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 anni fa |
|
PolySceneEntityInstance.h
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 anni fa |
|
PolySceneLabel.h
|
f8c949021a
Fixed importer tool not saving meshes properly
|
9 anni fa |
|
PolySceneLight.h
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 anni fa |
|
PolySceneLine.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolySceneManager.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolySceneMesh.h
|
3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
|
9 anni fa |
|
PolyScenePrimitive.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolySceneRenderTexture.h
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 anni fa |
|
PolySceneSound.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolySceneSprite.h
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 anni fa |
|
PolyScript.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyServer.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyServerWorld.h
|
aadb69e87b
Updated core sources for new folder structure
|
10 anni fa |
|
PolyShader.h
|
3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
|
9 anni fa |
|
PolySkeleton.h
|
3891dfc58f
Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear
|
9 anni fa |
|
PolySocket.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolySound.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolySoundManager.h
|
ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
|
9 anni fa |
|
PolyString.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyTexture.h
|
b0851c5e0d
Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor.
|
9 anni fa |
|
PolyThreaded.h
|
aadb69e87b
Updated core sources for new folder structure
|
10 anni fa |
|
PolyTimer.h
|
aadb69e87b
Updated core sources for new folder structure
|
10 anni fa |
|
PolyTimerManager.h
|
aadb69e87b
Updated core sources for new folder structure
|
10 anni fa |
|
PolyTween.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyTweenManager.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyUWPCore.h
|
919c980fe3
UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string
|
9 anni fa |
|
PolyVector2.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyVector3.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyVector4.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyWinCore.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |
|
PolyXAudio2AudioInterface.h
|
f80bb40afd
Converted all space indentation to tabs.
|
9 anni fa |