Joachim Meyer 8abb424e28 Add a flag to deactivate FP16 at compiletime. 9 anni fa
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PolyAAssetFileProvider.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 anni fa
PolyAndroidCore.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 anni fa
PolyBasicFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyBezierCurve.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyBone.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 anni fa
PolyCamera.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 anni fa
PolyClient.h aadb69e87b Updated core sources for new folder structure 10 anni fa
PolyCocoaCore.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyColor.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyConfig.h aadb69e87b Updated core sources for new folder structure 10 anni fa
PolyCore.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 anni fa
PolyCoreFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyCoreInput.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyCoreServices.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 anni fa
PolyCubemap.h 57cb01d606 Fix building with shared_ptr on Windows. Also updating project files to last changes. 9 anni fa
PolyData.h aadb69e87b Updated core sources for new folder structure 10 anni fa
PolyEmscriptenCore.h 895843d022 Ported EmscriptenCore over to SDL2 9 anni fa
PolyEntity.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor 9 anni fa
PolyEvent.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyEventDispatcher.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyEventHandler.h aadb69e87b Updated core sources for new folder structure 10 anni fa
PolyFont.h 6c95519d53 Removed font manager, fonts now managed by ResourceManager 9 anni fa
PolyGPUDrawBuffer.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 anni fa
PolyGlobals.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 anni fa
PolyIOSCore.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyImage.h 8abb424e28 Add a flag to deactivate FP16 at compiletime. 9 anni fa
PolyInputEvent.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyInputKeys.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyLabel.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 anni fa
PolyLogger.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyMaterial.h 88d4e141fa Javascript binding updates, added proper constructors, static method support, Polycode Services in global JavaScript scope, made default Texture filtering set to linear, added a simpler SceneLabel constructor 9 anni fa
PolyMatrix4.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyMesh.h 6666dccfec Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator 9 anni fa
PolyObject.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string 9 anni fa
PolyOpenGLGraphicsInterface.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 anni fa
PolyOpenSLAudioInterface.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 anni fa
PolyPAAudioInterface.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyParticleEmitter.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyPeer.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyPerlin.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyPhysFSFileProvider.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyQuaternion.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyQuaternionCurve.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyRPICore.h 28904ffe28 Started on a Raspberry Pi core 10 anni fa
PolyRay.h 09627a33a1 Updated windows projects 9 anni fa
PolyRectangle.h aadb69e87b Updated core sources for new folder structure 10 anni fa
PolyRenderDataArray.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyRenderer.h aa0e38e403 Additional IDE fixes 9 anni fa
PolyResource.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyResourceManager.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 anni fa
PolySDLAudioInterface.h 4c2c3b91bf Implemented SDL_Audio as an AudioInterface 9 anni fa
PolySDLCore.h 47a0e12143 Further work on Android - Rendering works now. 9 anni fa
PolyScene.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 anni fa
PolySceneEntityInstance.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 anni fa
PolySceneLabel.h f8c949021a Fixed importer tool not saving meshes properly 9 anni fa
PolySceneLight.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 anni fa
PolySceneLine.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolySceneManager.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolySceneMesh.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 anni fa
PolyScenePrimitive.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolySceneRenderTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 anni fa
PolySceneSound.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolySceneSprite.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 anni fa
PolyScript.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyServer.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyServerWorld.h aadb69e87b Updated core sources for new folder structure 10 anni fa
PolyShader.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 anni fa
PolySkeleton.h 3891dfc58f Restored skeletal animation functionality, removed CPU-based skinning, added sameple GPU-skinning material, fixed potential Texture binding crash in renderer, defaulted texture filtering mode to linear 9 anni fa
PolySocket.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolySound.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolySoundManager.h ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. 9 anni fa
PolyString.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyTexture.h b0851c5e0d Removed MaterialManager, made all material/shader and program management happen in ResourcePools, removed FontGlyphSheet and SceneImage classes from the codebase. Made all internal resources management and interaction use shared_ptr, renderer resources (shaders, programs, buffers, etc.) now created by the renderer only when used for the first time and deleted automatically in destructor. 9 anni fa
PolyThreaded.h aadb69e87b Updated core sources for new folder structure 10 anni fa
PolyTimer.h aadb69e87b Updated core sources for new folder structure 10 anni fa
PolyTimerManager.h aadb69e87b Updated core sources for new folder structure 10 anni fa
PolyTween.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyTweenManager.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyUWPCore.h 919c980fe3 UWP project update to work with latest code, fixed crashes due to errant pointers in SceneMesh color uniforms, added ability to create Image from memory block, added way to save Image to PNG memory block, fixed FP16 texture crash, added ability for Object to save to XML string 9 anni fa
PolyVector2.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyVector3.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyVector4.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyWinCore.h f80bb40afd Converted all space indentation to tabs. 9 anni fa
PolyXAudio2AudioInterface.h f80bb40afd Converted all space indentation to tabs. 9 anni fa