Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

mcc 9d619f2d49 Improved notion of Bullet 'found': don't assume absent debug libraries mean absent Bullet, and if Bullet is *really* absent, then don't try to build the binaries. 13 سال پیش
Assets f03307d738 Entity property editing in 2D editor, fixed web docs header and footer 13 سال پیش
Bindings afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 سال پیش
CMake 9d619f2d49 Improved notion of Bullet 'found': don't assume absent debug libraries mean absent Bullet, and if Bullet is *really* absent, then don't try to build the binaries. 13 سال پیش
Core 23ab2c849e Merge pull request #153 from mcclure/cslisten 13 سال پیش
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 سال پیش
Documentation f03307d738 Entity property editing in 2D editor, fixed web docs header and footer 13 سال پیش
Examples 981b7873f0 Removed .user files from .gitignore 13 سال پیش
IDE a80edbc059 Fixed directory creation and cleanup in Makefile 13 سال پیش
Modules 9d619f2d49 Improved notion of Bullet 'found': don't assume absent debug libraries mean absent Bullet, and if Bullet is *really* absent, then don't try to build the binaries. 13 سال پیش
Player 4db04dd1d0 Fixes issue #174 13 سال پیش
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 سال پیش
Tools 6058f09c03 Windows core key events, polybuild now properly removes file 13 سال پیش
.gitignore 981b7873f0 Removed .user files from .gitignore 13 سال پیش
BUILD.md 0fd6584555 Update BUILD.md 13 سال پیش
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 سال پیش
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 سال پیش
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 سال پیش
README d135ffaa53 Updated instructions and added a fix for new gcc 14 سال پیش

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.