Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles 12 년 전
Assets 6787ee41f6 Made SceneMesh clear the material before wireframe render, added UnlitMaterial to default.pak, 3d editor can now place meshes, primitives and lights and edit entity and material properties 12 년 전
Bindings 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff 12 년 전
CMake cacf905997 Implemented cmake build for IDE. 12 년 전
Core a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles 12 년 전
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 년 전
Documentation b854d19bd2 Implement 'class_notes' tag for generated Lua documentation. 12 년 전
Examples 58b631be8b Update default.pak in Examples 12 년 전
IDE a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles 12 년 전
Modules ca05ac1572 Removed old setRenderMode setting from Renderer in favor of setWireframePolygonMode, added abiliy to add meshes and primitives to 3d entity editor, added mesh icon to asset browser 12 년 전
Player 4982827b67 Player debugger will now use a random port to prevent reconnection issues if it gets stuck 12 년 전
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 년 전
Tools c51a325316 Added Xcode 5 compatibility, retina display support in OS X, tweaked some UI positioning 12 년 전
.gitignore f3f3487ef3 Added missing resource files to windows IDE build 12 년 전
BUILD.md 0fd6584555 Update BUILD.md 13 년 전
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 년 전
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 년 전
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 년 전
README d135ffaa53 Updated instructions and added a fix for new gcc 14 년 전
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 년 전

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.