Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Bill Robinson a46463fce5 Compilation fixes for MinGW32 il y a 12 ans
Assets 30bcbf7fd2 Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control il y a 12 ans
Bindings 87d681a908 Merge pull request #404 from Lunatix89/lunatix_winfixes il y a 12 ans
CMake cacf905997 Implemented cmake build for IDE. il y a 12 ans
Core a46463fce5 Compilation fixes for MinGW32 il y a 12 ans
Dependencies 76a60ca1d4 Reverted back to always building assimp il y a 13 ans
Documentation b854d19bd2 Implement 'class_notes' tag for generated Lua documentation. il y a 12 ans
Examples 58b631be8b Update default.pak in Examples il y a 12 ans
IDE 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. il y a 12 ans
Modules 30bcbf7fd2 Added UIIconSelector control to UI library, added UI assets for UIIconSelector to IDE and default themes, made transform gizmo controls use the new UI control, added a tree view to the entity editor, redid some icons in the entity editor to look better on the UIIconSelector control il y a 12 ans
Player 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. il y a 12 ans
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license il y a 13 ans
Tools e98997a1ce Merge branch 'screenrewrite' of https://github.com/ivansafrin/Polycode into screenrewrite il y a 12 ans
.gitignore f3f3487ef3 Added missing resource files to windows IDE build il y a 12 ans
BUILD.md 0fd6584555 Update BUILD.md il y a 13 ans
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling il y a 13 ans
BuildLinux.sh 8a4923f08b Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository il y a 12 ans
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. il y a 12 ans
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license il y a 13 ans
README d135ffaa53 Updated instructions and added a fix for new gcc il y a 14 ans
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. il y a 12 ans

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.