Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin a63db488f3 Added grid-snapping to the entity editor, added grid snap buttons to the bottom menu, added checkbox to enabled and disable grid to the grid settings panel 12 anni fa
Assets be5e070c9b Adjusted doxygen web templates for the new Polycode site, added trackPhysicsChild to PhysicsScene 12 anni fa
Bindings cf54992f8a Fixed last pull request merge breaking Lua doc generation because of unhandled return type 12 anni fa
CMake cacf905997 Implemented cmake build for IDE. 12 anni fa
Core e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default 12 anni fa
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 anni fa
Documentation f765647e20 Removed doxygen temp files and updated gitignore 12 anni fa
Examples 58b631be8b Update default.pak in Examples 12 anni fa
IDE a63db488f3 Added grid-snapping to the entity editor, added grid snap buttons to the bottom menu, added checkbox to enabled and disable grid to the grid settings panel 12 anni fa
Modules e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default 12 anni fa
Player 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 anni fa
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 anni fa
Tools 83096dc88f Merge pull request #432 from wivlaro/polyimport-ignore-non-triangles 12 anni fa
.gitignore f765647e20 Removed doxygen temp files and updated gitignore 12 anni fa
BUILD.md c4dc662bb2 Update SDL version in readme, removed BUILD.txt from repository 12 anni fa
BuildLinux.sh 8258ee67ba Fixed Linux build script 12 anni fa
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 anni fa
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 anni fa
README c4dc662bb2 Update SDL version in readme, removed BUILD.txt from repository 12 anni fa
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 anni fa

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.