Joachim Meyer b4859d9151 Fix Sound on Linux - now using PortAudio with ALSA, Jack and OSS. %!s(int64=10) %!d(string=hai) anos
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PolyBasicFileProvider.h 9402fd310c Made file providers capable of accepting a source string, via the Core's addSource and removeSource methods, moved old addArchive method from resource manager and reimplemented it as a source for physfs file provider of type 'archive', made the basic file provider accept folders as a source of type 'folder' %!s(int64=10) %!d(string=hai) anos
PolyBezierCurve.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyBone.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyCamera.h a83c7fa5b9 Started restoring screen shader functionality in new renderer %!s(int64=10) %!d(string=hai) anos
PolyClient.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyCocoaCore.h 83d8862093 Update CocoaCore for latest Core specs, SoundManager will now explicitly write silence to buffer when there are no sounds to mix %!s(int64=10) %!d(string=hai) anos
PolyColor.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyConfig.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyCore.h 7e64dc2022 Started on updating SDLCore %!s(int64=10) %!d(string=hai) anos
PolyCoreFileProvider.h 6167d66863 Added Polycode IDE to the Mac Xcode workspace, added UI module to Xcode workspace, made both work with latest changes %!s(int64=10) %!d(string=hai) anos
PolyCoreInput.h d6852ba85c Fix Win32 buildfiles. %!s(int64=10) %!d(string=hai) anos
PolyCoreServices.h 049fcad267 Speed optimizations %!s(int64=10) %!d(string=hai) anos
PolyCubemap.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyData.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyEntity.h 8308964977 Fixed billboard entities, removed old billboard options, made icons in entity edtior in the IDE display in 2D instead of as billboards %!s(int64=10) %!d(string=hai) anos
PolyEvent.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyEventDispatcher.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyEventHandler.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyFont.h 21bff15725 More UWP stuff, removed debug dependencies %!s(int64=10) %!d(string=hai) anos
PolyFontGlyphSheet.h 21bff15725 More UWP stuff, removed debug dependencies %!s(int64=10) %!d(string=hai) anos
PolyFontManager.h 21bff15725 More UWP stuff, removed debug dependencies %!s(int64=10) %!d(string=hai) anos
PolyGPUDrawBuffer.h 56982ed0c1 Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders %!s(int64=10) %!d(string=hai) anos
PolyGlobals.h 79ea449ace Started on some iOS stuff %!s(int64=10) %!d(string=hai) anos
PolyIOSCore.h 79ea449ace Started on some iOS stuff %!s(int64=10) %!d(string=hai) anos
PolyImage.h 11eeccbc96 Made BasicFileProvider first in line in CocoaCore, so it is preferred over the PhysFS provider, XML saving now done via CoreFile, restored PNG saving functionality via lodepng, added ES2 LightCube vertex shader %!s(int64=10) %!d(string=hai) anos
PolyInputEvent.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyInputKeys.h 97f5c36acd Removed CMake, created new folder structure for the repo %!s(int64=10) %!d(string=hai) anos
PolyLabel.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyLogger.h 1022e24fc7 Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface %!s(int64=10) %!d(string=hai) anos
PolyMaterial.h 847063c5d7 Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh %!s(int64=10) %!d(string=hai) anos
PolyMaterialManager.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyMatrix4.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyMesh.h bfabdb993e Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI %!s(int64=10) %!d(string=hai) anos
PolyObject.h 2fb37bfd6b Removed old file access wrappers, files are now accessed through the core via abstract file providers %!s(int64=10) %!d(string=hai) anos
PolyOpenGLGraphicsInterface.h 7e64dc2022 Started on updating SDLCore %!s(int64=10) %!d(string=hai) anos
PolyPAAudioInterface.h 1022e24fc7 Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface %!s(int64=10) %!d(string=hai) anos
PolyParticleEmitter.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyPeer.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyPerlin.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyPhysFSFileProvider.h 9402fd310c Made file providers capable of accepting a source string, via the Core's addSource and removeSource methods, moved old addArchive method from resource manager and reimplemented it as a source for physfs file provider of type 'archive', made the basic file provider accept folders as a source of type 'folder' %!s(int64=10) %!d(string=hai) anos
PolyQuaternion.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyQuaternionCurve.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyRPICore.h 28904ffe28 Started on a Raspberry Pi core %!s(int64=10) %!d(string=hai) anos
PolyRay.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyRectangle.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyRenderDataArray.h 847063c5d7 Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh %!s(int64=10) %!d(string=hai) anos
PolyRenderer.h 56982ed0c1 Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders %!s(int64=10) %!d(string=hai) anos
PolyResource.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyResourceManager.h d7af3ddc81 Moved resource parsing to a dynamic ResourceLoader system. Added ability to provide custom resource loaders. Removed old addDirResource method, now resources are parsed using loadResourcesFromFolder method of ResourcePool %!s(int64=10) %!d(string=hai) anos
PolySDLCore.h b4859d9151 Fix Sound on Linux - now using PortAudio with ALSA, Jack and OSS. %!s(int64=10) %!d(string=hai) anos
PolyScene.h 79ea449ace Started on some iOS stuff %!s(int64=10) %!d(string=hai) anos
PolySceneEntityInstance.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolySceneImage.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolySceneLabel.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolySceneLight.h 86644f70b0 Restored shadow mapping functionality in new renderer %!s(int64=10) %!d(string=hai) anos
PolySceneLine.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolySceneManager.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolySceneMesh.h 847063c5d7 Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh %!s(int64=10) %!d(string=hai) anos
PolyScenePrimitive.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolySceneRenderTexture.h b6a7092fbc Added render buffers as separate class, fixed depth not working in render textures %!s(int64=10) %!d(string=hai) anos
PolySceneSound.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolySceneSprite.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyServer.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyServerWorld.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyShader.h a83c7fa5b9 Started restoring screen shader functionality in new renderer %!s(int64=10) %!d(string=hai) anos
PolySkeleton.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolySocket.h 79ea449ace Started on some iOS stuff %!s(int64=10) %!d(string=hai) anos
PolySound.h 1e94dd59b1 Fix for playing sounds of frequency different from the Polycode internal audio engine frequency %!s(int64=10) %!d(string=hai) anos
PolySoundManager.h 1601b2870c Fixed XAudio2 audio interface for UWP, moved lock and unlock into the CoreMutex class for convenience %!s(int64=10) %!d(string=hai) anos
PolyString.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyTexture.h baf02aedd2 Fixed spotlights in new renderer %!s(int64=10) %!d(string=hai) anos
PolyThreaded.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyTimer.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyTimerManager.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyTween.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyTweenManager.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyUWPCore.h d6852ba85c Fix Win32 buildfiles. %!s(int64=10) %!d(string=hai) anos
PolyVector2.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyVector3.h 21bff15725 More UWP stuff, removed debug dependencies %!s(int64=10) %!d(string=hai) anos
PolyVector4.h aadb69e87b Updated core sources for new folder structure %!s(int64=10) %!d(string=hai) anos
PolyWinCore.h 4c2c6a4b16 Started setting up win32 project for new branch %!s(int64=10) %!d(string=hai) anos
PolyXAudio2AudioInterface.h 1601b2870c Fixed XAudio2 audio interface for UWP, moved lock and unlock into the CoreMutex class for convenience %!s(int64=10) %!d(string=hai) anos