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PolyBasicFileProvider.h
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9402fd310c
Made file providers capable of accepting a source string, via the Core's addSource and removeSource methods, moved old addArchive method from resource manager and reimplemented it as a source for physfs file provider of type 'archive', made the basic file provider accept folders as a source of type 'folder'
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PolyBezierCurve.h
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aadb69e87b
Updated core sources for new folder structure
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PolyBone.h
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aadb69e87b
Updated core sources for new folder structure
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PolyCamera.h
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a83c7fa5b9
Started restoring screen shader functionality in new renderer
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PolyClient.h
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aadb69e87b
Updated core sources for new folder structure
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PolyCocoaCore.h
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83d8862093
Update CocoaCore for latest Core specs, SoundManager will now explicitly write silence to buffer when there are no sounds to mix
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PolyColor.h
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aadb69e87b
Updated core sources for new folder structure
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PolyConfig.h
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aadb69e87b
Updated core sources for new folder structure
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PolyCore.h
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7e64dc2022
Started on updating SDLCore
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%!s(int64=10) %!d(string=hai) anos |
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PolyCoreFileProvider.h
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6167d66863
Added Polycode IDE to the Mac Xcode workspace, added UI module to Xcode workspace, made both work with latest changes
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PolyCoreInput.h
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d6852ba85c
Fix Win32 buildfiles.
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PolyCoreServices.h
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049fcad267
Speed optimizations
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PolyCubemap.h
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aadb69e87b
Updated core sources for new folder structure
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PolyData.h
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aadb69e87b
Updated core sources for new folder structure
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PolyEntity.h
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8308964977
Fixed billboard entities, removed old billboard options, made icons in entity edtior in the IDE display in 2D instead of as billboards
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%!s(int64=10) %!d(string=hai) anos |
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PolyEvent.h
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aadb69e87b
Updated core sources for new folder structure
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PolyEventDispatcher.h
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aadb69e87b
Updated core sources for new folder structure
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PolyEventHandler.h
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aadb69e87b
Updated core sources for new folder structure
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PolyFont.h
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21bff15725
More UWP stuff, removed debug dependencies
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PolyFontGlyphSheet.h
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21bff15725
More UWP stuff, removed debug dependencies
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PolyFontManager.h
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21bff15725
More UWP stuff, removed debug dependencies
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%!s(int64=10) %!d(string=hai) anos |
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PolyGPUDrawBuffer.h
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56982ed0c1
Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders
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%!s(int64=10) %!d(string=hai) anos |
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PolyGlobals.h
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79ea449ace
Started on some iOS stuff
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PolyIOSCore.h
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79ea449ace
Started on some iOS stuff
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%!s(int64=10) %!d(string=hai) anos |
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PolyImage.h
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11eeccbc96
Made BasicFileProvider first in line in CocoaCore, so it is preferred over the PhysFS provider, XML saving now done via CoreFile, restored PNG saving functionality via lodepng, added ES2 LightCube vertex shader
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%!s(int64=10) %!d(string=hai) anos |
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PolyInputEvent.h
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aadb69e87b
Updated core sources for new folder structure
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PolyInputKeys.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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PolyLabel.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyLogger.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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%!s(int64=10) %!d(string=hai) anos |
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PolyMaterial.h
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847063c5d7
Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh
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%!s(int64=10) %!d(string=hai) anos |
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PolyMaterialManager.h
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aadb69e87b
Updated core sources for new folder structure
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PolyMatrix4.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyMesh.h
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bfabdb993e
Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI
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%!s(int64=10) %!d(string=hai) anos |
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PolyObject.h
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2fb37bfd6b
Removed old file access wrappers, files are now accessed through the core via abstract file providers
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%!s(int64=10) %!d(string=hai) anos |
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PolyOpenGLGraphicsInterface.h
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7e64dc2022
Started on updating SDLCore
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%!s(int64=10) %!d(string=hai) anos |
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PolyPAAudioInterface.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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%!s(int64=10) %!d(string=hai) anos |
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PolyParticleEmitter.h
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aadb69e87b
Updated core sources for new folder structure
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PolyPeer.h
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aadb69e87b
Updated core sources for new folder structure
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PolyPerlin.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyPhysFSFileProvider.h
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9402fd310c
Made file providers capable of accepting a source string, via the Core's addSource and removeSource methods, moved old addArchive method from resource manager and reimplemented it as a source for physfs file provider of type 'archive', made the basic file provider accept folders as a source of type 'folder'
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%!s(int64=10) %!d(string=hai) anos |
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PolyQuaternion.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyQuaternionCurve.h
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aadb69e87b
Updated core sources for new folder structure
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PolyRPICore.h
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28904ffe28
Started on a Raspberry Pi core
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PolyRay.h
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aadb69e87b
Updated core sources for new folder structure
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PolyRectangle.h
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aadb69e87b
Updated core sources for new folder structure
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PolyRenderDataArray.h
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847063c5d7
Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh
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%!s(int64=10) %!d(string=hai) anos |
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PolyRenderer.h
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56982ed0c1
Attrbutes now get bound in the renderer as needed, fixed empty lights not being sent properly to shaders
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%!s(int64=10) %!d(string=hai) anos |
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PolyResource.h
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aadb69e87b
Updated core sources for new folder structure
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PolyResourceManager.h
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d7af3ddc81
Moved resource parsing to a dynamic ResourceLoader system. Added ability to provide custom resource loaders. Removed old addDirResource method, now resources are parsed using loadResourcesFromFolder method of ResourcePool
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%!s(int64=10) %!d(string=hai) anos |
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PolySDLCore.h
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b4859d9151
Fix Sound on Linux - now using PortAudio with ALSA, Jack and OSS.
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PolyScene.h
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79ea449ace
Started on some iOS stuff
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PolySceneEntityInstance.h
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aadb69e87b
Updated core sources for new folder structure
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PolySceneImage.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolySceneLabel.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolySceneLight.h
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86644f70b0
Restored shadow mapping functionality in new renderer
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%!s(int64=10) %!d(string=hai) anos |
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PolySceneLine.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolySceneManager.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolySceneMesh.h
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847063c5d7
Attribute arrays are now kept track of in the ShaderPass, allowed for custom named attribute arrays in Mesh, restored skeletal animation support in SceneMesh
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%!s(int64=10) %!d(string=hai) anos |
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PolyScenePrimitive.h
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aadb69e87b
Updated core sources for new folder structure
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PolySceneRenderTexture.h
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b6a7092fbc
Added render buffers as separate class, fixed depth not working in render textures
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PolySceneSound.h
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aadb69e87b
Updated core sources for new folder structure
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PolySceneSprite.h
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aadb69e87b
Updated core sources for new folder structure
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PolyServer.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyServerWorld.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyShader.h
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a83c7fa5b9
Started restoring screen shader functionality in new renderer
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%!s(int64=10) %!d(string=hai) anos |
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PolySkeleton.h
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aadb69e87b
Updated core sources for new folder structure
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PolySocket.h
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79ea449ace
Started on some iOS stuff
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PolySound.h
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1e94dd59b1
Fix for playing sounds of frequency different from the Polycode internal audio engine frequency
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%!s(int64=10) %!d(string=hai) anos |
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PolySoundManager.h
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1601b2870c
Fixed XAudio2 audio interface for UWP, moved lock and unlock into the CoreMutex class for convenience
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%!s(int64=10) %!d(string=hai) anos |
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PolyString.h
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aadb69e87b
Updated core sources for new folder structure
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PolyTexture.h
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baf02aedd2
Fixed spotlights in new renderer
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PolyThreaded.h
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aadb69e87b
Updated core sources for new folder structure
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PolyTimer.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyTimerManager.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyTween.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyTweenManager.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyUWPCore.h
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d6852ba85c
Fix Win32 buildfiles.
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%!s(int64=10) %!d(string=hai) anos |
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PolyVector2.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyVector3.h
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21bff15725
More UWP stuff, removed debug dependencies
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%!s(int64=10) %!d(string=hai) anos |
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PolyVector4.h
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aadb69e87b
Updated core sources for new folder structure
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%!s(int64=10) %!d(string=hai) anos |
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PolyWinCore.h
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4c2c6a4b16
Started setting up win32 project for new branch
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%!s(int64=10) %!d(string=hai) anos |
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PolyXAudio2AudioInterface.h
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1601b2870c
Fixed XAudio2 audio interface for UWP, moved lock and unlock into the CoreMutex class for convenience
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%!s(int64=10) %!d(string=hai) anos |