Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin ab50a6f77e Removed old theme git entires, changed IDE xib to be openable in Xcode 4.6 há 12 anos atrás
Assets ab50a6f77e Removed old theme git entires, changed IDE xib to be openable in Xcode 4.6 há 12 anos atrás
Bindings 42108bb57b Fixed bindings issue with UI module, fixed player crashing on quit on Mac, fixed colors in IDE console há 12 anos atrás
CMake cacf905997 Implemented cmake build for IDE. há 12 anos atrás
Core ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. há 12 anos atrás
Dependencies 76a60ca1d4 Reverted back to always building assimp há 13 anos atrás
Documentation b854d19bd2 Implement 'class_notes' tag for generated Lua documentation. há 12 anos atrás
Examples 58b631be8b Update default.pak in Examples há 12 anos atrás
IDE ab50a6f77e Removed old theme git entires, changed IDE xib to be openable in Xcode 4.6 há 12 anos atrás
Modules ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. há 12 anos atrás
Player 42108bb57b Fixed bindings issue with UI module, fixed player crashing on quit on Mac, fixed colors in IDE console há 12 anos atrás
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license há 13 anos atrás
Tools 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates há 12 anos atrás
.gitignore f3f3487ef3 Added missing resource files to windows IDE build há 12 anos atrás
BUILD.md 0fd6584555 Update BUILD.md há 13 anos atrás
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling há 13 anos atrás
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. há 12 anos atrás
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license há 13 anos atrás
README d135ffaa53 Updated instructions and added a fix for new gcc há 14 anos atrás
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. há 12 anos atrás

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.