Ivan Safrin ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua před 13 roky
..
GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork před 14 roky
OSBasics.h 54e9b1a16d Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes před 13 roky
PolyBezierCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyCamera.h 9fce1e5c5b Updated some documentation před 13 roky
PolyClient.h 634df503e7 Moved networking module into the core před 13 roky
PolyCocoaCore.h a5c2354aed Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight před 13 roky
PolyColor.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak před 13 roky
PolyConfig.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
PolyCore.h 8a8b1cfa08 Player exits more gracefully on quit, debuggger improvements in the IDE před 13 roky
PolyCoreInput.h 2342359635 App focus lose and gain support on Mac, fixed bug with modifier keys před 13 roky
PolyCoreServices.h 3f824e8dfd Single focused entity through CoreServices singleton před 13 roky
PolyCubemap.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyData.h 54e9b1a16d Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes před 13 roky
PolyEntity.h ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua před 13 roky
PolyEvent.h 24d0347b15 Find support in UITextInput and IDE text editor před 13 roky
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolyEventHandler.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyFixedShader.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyFont.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyFontManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. před 14 roky
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. před 14 roky
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. před 15 roky
PolyGLHeaders.h 19d64a03df Fixed some stuff MingW patch broke and added mouse warp support in Windows před 13 roky
PolyGLRenderer.h bfb4c04ce1 Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing před 13 roky
PolyGLSLProgram.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolyGLSLShader.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolyGLSLShaderModule.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure před 13 roky
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs před 14 roky
PolyGlobals.h ebddfbfa21 Removed old files před 13 roky
PolyImage.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak před 13 roky
PolyInputEvent.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture před 13 roky
PolyInputKeys.h c9406f5051 Code cleanup and documentation. před 15 roky
PolyLabel.h 00108aceb3 Color range support for labels, Lua syntax highlighting in the IDE před 13 roky
PolyLogger.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
PolyMaterial.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolyMaterialManager.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolyMatrix4.h 025f56124e Matrix4 now has determinant and transpose functions. před 13 roky
PolyMesh.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyModule.h 3813e57dce Fixed some typos před 13 roky
PolyObject.h 0e027f9626 Fixed method overloading for const char * initialized ObjectEntry's, fixed input on UIComboBox, IDE project data now stored in PolycodeProject, projects now resaved before building and files parsed in před 13 roky
PolyParticle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
PolyParticleEmitter.h 6fc1529904 Debugging fixes, static method support in bindings před 13 roky
PolyPeer.h 634df503e7 Moved networking module into the core před 13 roky
PolyPerlin.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak před 13 roky
PolyPolygon.h a9b190de02 More accurate line highlighting for UI text editor před 13 roky
PolyQuaternion.h dc60cb88d9 applyTo(Vector3) method for Quaternions. před 13 roky
PolyQuaternionCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyRectangle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
PolyRenderer.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolyResource.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
PolyResourceManager.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolySDLCore.h 22c059054f Minor Linux fixes: Don't build TUIO, support warpCursor() před 13 roky
PolyScene.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency před 13 roky
PolySceneEntity.h 6defaa8438 Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request před 13 roky
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels před 13 roky
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
PolySceneLine.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolySceneManager.h 971106bb55 Fixed texture destruction and render to texture před 14 roky
PolySceneMesh.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type před 13 roky
PolySceneRenderTexture.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound před 13 roky
PolyScreen.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency před 13 roky
PolyScreenCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyScreenEntity.h 2fd2c4cf5a Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity před 13 roky
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyScreenImage.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyScreenLabel.h f6edf81027 Premultiplied alpha support in labels před 13 roky
PolyScreenLine.h ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua před 13 roky
PolyScreenManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
PolyScreenMesh.h 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. před 13 roky
PolyScreenShape.h 54867c3ef4 Added line weight and smooth control to Scene and Screen meshes před 13 roky
PolyScreenSound.h 2ec7a76488 Fixed Lua binding generation to work with tidied includes. před 14 roky
PolyScreenSprite.h 9fce1e5c5b Updated some documentation před 13 roky
PolyServer.h 0abcb9eefd Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player před 13 roky
PolyServerWorld.h 634df503e7 Moved networking module into the core před 13 roky
PolyShader.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) před 13 roky
PolySkeleton.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolySocket.h 8a8b1cfa08 Player exits more gracefully on quit, debuggger improvements in the IDE před 13 roky
PolySound.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolySoundManager.h 54c63c1ef2 Fixed orientation issues with positional sound před 13 roky
PolyString.h 24d0347b15 Find support in UITextInput and IDE text editor před 13 roky
PolyTexture.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture před 13 roky
PolyThreaded.h dda069be43 Threaded event fixes před 13 roky
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyTimerManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. před 14 roky
PolyTween.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyTweenManager.h cdee607137 Merge branch 'master' into pxljm před 14 roky
PolyVector2.h 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily před 14 roky
PolyVector3.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyVertex.h 04a22925fc Tangent generation and normal map shader support před 14 roky
PolyWinCore.h ebac791192 Windows should mostly work now, except for examples project před 13 roky
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode před 15 roky
Polycode.h 634df503e7 Moved networking module into the core před 13 roky
PolyiPhoneCore.h c9406f5051 Code cleanup and documentation. před 15 roky
tinystr.h 7cc9015fd0 Initial import from old repository před 15 roky
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now před 15 roky