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GLee.h
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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před 14 roky |
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OSBasics.h
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54e9b1a16d
Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes
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před 13 roky |
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PolyBezierCurve.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
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PolyBone.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
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PolyCamera.h
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9fce1e5c5b
Updated some documentation
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před 13 roky |
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PolyClient.h
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634df503e7
Moved networking module into the core
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před 13 roky |
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PolyCocoaCore.h
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a5c2354aed
Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight
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před 13 roky |
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PolyColor.h
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449bbd1cf1
Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak
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před 13 roky |
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PolyConfig.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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před 14 roky |
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PolyCore.h
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8a8b1cfa08
Player exits more gracefully on quit, debuggger improvements in the IDE
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před 13 roky |
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PolyCoreInput.h
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2342359635
App focus lose and gain support on Mac, fixed bug with modifier keys
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před 13 roky |
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PolyCoreServices.h
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3f824e8dfd
Single focused entity through CoreServices singleton
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před 13 roky |
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PolyCubemap.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
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PolyData.h
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54e9b1a16d
Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes
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před 13 roky |
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PolyEntity.h
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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před 13 roky |
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PolyEvent.h
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24d0347b15
Find support in UITextInput and IDE text editor
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před 13 roky |
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PolyEventDispatcher.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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před 13 roky |
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PolyEventHandler.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
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PolyFixedShader.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
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PolyFont.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
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PolyFontManager.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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před 14 roky |
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PolyGLCubemap.h
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94c4d628d1
Win32 compile fixes.
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před 14 roky |
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PolyGLES1Renderer.h
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67e5654afc
Changed private members to protected in non-manager classes.
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před 14 roky |
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PolyGLES1Texture.h
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c9406f5051
Code cleanup and documentation.
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před 15 roky |
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PolyGLHeaders.h
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19d64a03df
Fixed some stuff MingW patch broke and added mouse warp support in Windows
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před 13 roky |
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PolyGLRenderer.h
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bfb4c04ce1
Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing
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před 13 roky |
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PolyGLSLProgram.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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před 13 roky |
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PolyGLSLShader.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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před 13 roky |
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PolyGLSLShaderModule.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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před 13 roky |
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PolyGLTexture.h
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dfd6ba1da4
More leak fixes from mcclure
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před 13 roky |
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PolyGLVertexBuffer.h
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4d4235dd40
Tangent support in VBOs
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před 14 roky |
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PolyGlobals.h
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ebddfbfa21
Removed old files
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před 13 roky |
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PolyImage.h
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449bbd1cf1
Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak
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před 13 roky |
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PolyInputEvent.h
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1930a3aa9b
Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture
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před 13 roky |
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PolyInputKeys.h
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c9406f5051
Code cleanup and documentation.
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před 15 roky |
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PolyLabel.h
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00108aceb3
Color range support for labels, Lua syntax highlighting in the IDE
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před 13 roky |
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PolyLogger.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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před 14 roky |
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PolyMaterial.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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před 13 roky |
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PolyMaterialManager.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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před 13 roky |
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PolyMatrix4.h
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025f56124e
Matrix4 now has determinant and transpose functions.
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před 13 roky |
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PolyMesh.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
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PolyModule.h
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3813e57dce
Fixed some typos
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před 13 roky |
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PolyObject.h
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0e027f9626
Fixed method overloading for const char * initialized ObjectEntry's, fixed input on UIComboBox, IDE project data now stored in PolycodeProject, projects now resaved before building and files parsed in
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před 13 roky |
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PolyParticle.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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před 14 roky |
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PolyParticleEmitter.h
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6fc1529904
Debugging fixes, static method support in bindings
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před 13 roky |
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PolyPeer.h
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634df503e7
Moved networking module into the core
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před 13 roky |
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PolyPerlin.h
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449bbd1cf1
Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak
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před 13 roky |
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PolyPolygon.h
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a9b190de02
More accurate line highlighting for UI text editor
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před 13 roky |
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PolyQuaternion.h
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dc60cb88d9
applyTo(Vector3) method for Quaternions.
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před 13 roky |
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PolyQuaternionCurve.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
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PolyRectangle.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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před 14 roky |
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PolyRenderer.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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před 13 roky |
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PolyResource.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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před 14 roky |
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PolyResourceManager.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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před 13 roky |
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PolySDLCore.h
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22c059054f
Minor Linux fixes: Don't build TUIO, support warpCursor()
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před 13 roky |
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PolyScene.h
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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před 13 roky |
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PolySceneEntity.h
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6defaa8438
Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request
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před 13 roky |
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PolySceneLabel.h
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f6edf81027
Premultiplied alpha support in labels
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před 13 roky |
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PolySceneLight.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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před 14 roky |
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PolySceneLine.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
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PolySceneManager.h
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971106bb55
Fixed texture destruction and render to texture
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před 14 roky |
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PolySceneMesh.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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před 13 roky |
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PolyScenePrimitive.h
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526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
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před 13 roky |
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PolySceneRenderTexture.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
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PolySceneSound.h
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54c63c1ef2
Fixed orientation issues with positional sound
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před 13 roky |
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PolyScreen.h
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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před 13 roky |
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PolyScreenCurve.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
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PolyScreenEntity.h
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2fd2c4cf5a
Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity
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před 13 roky |
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PolyScreenEvent.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
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PolyScreenImage.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
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PolyScreenLabel.h
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f6edf81027
Premultiplied alpha support in labels
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před 13 roky |
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PolyScreenLine.h
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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před 13 roky |
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PolyScreenManager.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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před 14 roky |
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PolyScreenMesh.h
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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před 13 roky |
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PolyScreenShape.h
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54867c3ef4
Added line weight and smooth control to Scene and Screen meshes
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před 13 roky |
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PolyScreenSound.h
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2ec7a76488
Fixed Lua binding generation to work with tidied includes.
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před 14 roky |
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PolyScreenSprite.h
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9fce1e5c5b
Updated some documentation
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před 13 roky |
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PolyServer.h
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0abcb9eefd
Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player
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před 13 roky |
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PolyServerWorld.h
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634df503e7
Moved networking module into the core
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před 13 roky |
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PolyShader.h
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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před 13 roky |
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PolySkeleton.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
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PolySocket.h
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8a8b1cfa08
Player exits more gracefully on quit, debuggger improvements in the IDE
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před 13 roky |
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PolySound.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
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PolySoundManager.h
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54c63c1ef2
Fixed orientation issues with positional sound
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před 13 roky |
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PolyString.h
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24d0347b15
Find support in UITextInput and IDE text editor
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před 13 roky |
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PolyTexture.h
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1930a3aa9b
Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture
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před 13 roky |
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PolyThreaded.h
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dda069be43
Threaded event fixes
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před 13 roky |
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PolyTimer.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
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PolyTimerManager.h
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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před 14 roky |
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PolyTween.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
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PolyTweenManager.h
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cdee607137
Merge branch 'master' into pxljm
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před 14 roky |
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PolyVector2.h
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0374c77167
Started rewriting ScreenEntity input events, broke UI temporarily
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před 14 roky |
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PolyVector3.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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před 13 roky |
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PolyVertex.h
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04a22925fc
Tangent generation and normal map shader support
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před 14 roky |
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PolyWinCore.h
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ebac791192
Windows should mostly work now, except for examples project
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před 13 roky |
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Poly_iPhone.h
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fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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před 15 roky |
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Polycode.h
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634df503e7
Moved networking module into the core
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před 13 roky |
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PolyiPhoneCore.h
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c9406f5051
Code cleanup and documentation.
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před 15 roky |
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tinystr.h
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7cc9015fd0
Initial import from old repository
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před 15 roky |
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tinyxml.h
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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před 15 roky |