Ivan Safrin ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua 13 anni fa
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 anni fa
OSBasics.h 54e9b1a16d Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes 13 anni fa
PolyBezierCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyBone.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyCamera.h 9fce1e5c5b Updated some documentation 13 anni fa
PolyClient.h 634df503e7 Moved networking module into the core 13 anni fa
PolyCocoaCore.h a5c2354aed Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight 13 anni fa
PolyColor.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak 13 anni fa
PolyConfig.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyCore.h 8a8b1cfa08 Player exits more gracefully on quit, debuggger improvements in the IDE 13 anni fa
PolyCoreInput.h 2342359635 App focus lose and gain support on Mac, fixed bug with modifier keys 13 anni fa
PolyCoreServices.h 3f824e8dfd Single focused entity through CoreServices singleton 13 anni fa
PolyCubemap.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyData.h 54e9b1a16d Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes 13 anni fa
PolyEntity.h ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua 13 anni fa
PolyEvent.h 24d0347b15 Find support in UITextInput and IDE text editor 13 anni fa
PolyEventDispatcher.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 anni fa
PolyEventHandler.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyFixedShader.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyFont.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyFontManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyGLCubemap.h 94c4d628d1 Win32 compile fixes. 14 anni fa
PolyGLES1Renderer.h 67e5654afc Changed private members to protected in non-manager classes. 14 anni fa
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. 15 anni fa
PolyGLHeaders.h 19d64a03df Fixed some stuff MingW patch broke and added mouse warp support in Windows 13 anni fa
PolyGLRenderer.h bfb4c04ce1 Added scissor test support, removed entity masking (never really worked anyway), masking in UIScrollContainer now uses the new scissor testing 13 anni fa
PolyGLSLProgram.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 anni fa
PolyGLSLShader.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 anni fa
PolyGLSLShaderModule.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 anni fa
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure 13 anni fa
PolyGLVertexBuffer.h 4d4235dd40 Tangent support in VBOs 14 anni fa
PolyGlobals.h ebddfbfa21 Removed old files 13 anni fa
PolyImage.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak 13 anni fa
PolyInputEvent.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture 13 anni fa
PolyInputKeys.h c9406f5051 Code cleanup and documentation. 15 anni fa
PolyLabel.h 00108aceb3 Color range support for labels, Lua syntax highlighting in the IDE 13 anni fa
PolyLogger.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyMaterial.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 anni fa
PolyMaterialManager.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 anni fa
PolyMatrix4.h 025f56124e Matrix4 now has determinant and transpose functions. 13 anni fa
PolyMesh.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyModule.h 3813e57dce Fixed some typos 13 anni fa
PolyObject.h 0e027f9626 Fixed method overloading for const char * initialized ObjectEntry's, fixed input on UIComboBox, IDE project data now stored in PolycodeProject, projects now resaved before building and files parsed in 13 anni fa
PolyParticle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyParticleEmitter.h 6fc1529904 Debugging fixes, static method support in bindings 13 anni fa
PolyPeer.h 634df503e7 Moved networking module into the core 13 anni fa
PolyPerlin.h 449bbd1cf1 Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak 13 anni fa
PolyPolygon.h a9b190de02 More accurate line highlighting for UI text editor 13 anni fa
PolyQuaternion.h dc60cb88d9 applyTo(Vector3) method for Quaternions. 13 anni fa
PolyQuaternionCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyRectangle.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyRenderer.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 anni fa
PolyResource.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyResourceManager.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 anni fa
PolySDLCore.h 22c059054f Minor Linux fixes: Don't build TUIO, support warpCursor() 13 anni fa
PolyScene.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency 13 anni fa
PolySceneEntity.h 6defaa8438 Started adding 3d physics constraints, messing around with gaussian blur, fixed ScreenLine bug, added compound shape support for 3d physics, fixed warning from the mingw pull request 13 anni fa
PolySceneLabel.h f6edf81027 Premultiplied alpha support in labels 13 anni fa
PolySceneLight.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolySceneLine.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolySceneManager.h 971106bb55 Fixed texture destruction and render to texture 14 anni fa
PolySceneMesh.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 anni fa
PolyScenePrimitive.h 526fafcdc8 Added TYPE_UNCAPPED_CYLINDER scene mesh type 13 anni fa
PolySceneRenderTexture.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolySceneSound.h 54c63c1ef2 Fixed orientation issues with positional sound 13 anni fa
PolyScreen.h 18dd1f1c44 Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency 13 anni fa
PolyScreenCurve.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyScreenEntity.h 2fd2c4cf5a Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity 13 anni fa
PolyScreenEvent.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyScreenImage.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyScreenLabel.h f6edf81027 Premultiplied alpha support in labels 13 anni fa
PolyScreenLine.h ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua 13 anni fa
PolyScreenManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyScreenMesh.h 7c2adedb49 hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function. 13 anni fa
PolyScreenShape.h 54867c3ef4 Added line weight and smooth control to Scene and Screen meshes 13 anni fa
PolyScreenSound.h 2ec7a76488 Fixed Lua binding generation to work with tidied includes. 14 anni fa
PolyScreenSprite.h 9fce1e5c5b Updated some documentation 13 anni fa
PolyServer.h 0abcb9eefd Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player 13 anni fa
PolyServerWorld.h 634df503e7 Moved networking module into the core 13 anni fa
PolyShader.h 6135171126 MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now) 13 anni fa
PolySkeleton.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolySocket.h 8a8b1cfa08 Player exits more gracefully on quit, debuggger improvements in the IDE 13 anni fa
PolySound.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolySoundManager.h 54c63c1ef2 Fixed orientation issues with positional sound 13 anni fa
PolyString.h 24d0347b15 Find support in UITextInput and IDE text editor 13 anni fa
PolyTexture.h 1930a3aa9b Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture 13 anni fa
PolyThreaded.h dda069be43 Threaded event fixes 13 anni fa
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyTimerManager.h aa4e7b968e Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies. 14 anni fa
PolyTween.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyTweenManager.h cdee607137 Merge branch 'master' into pxljm 14 anni fa
PolyVector2.h 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily 14 anni fa
PolyVector3.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 anni fa
PolyVertex.h 04a22925fc Tangent generation and normal map shader support 14 anni fa
PolyWinCore.h ebac791192 Windows should mostly work now, except for examples project 13 anni fa
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 15 anni fa
Polycode.h 634df503e7 Moved networking module into the core 13 anni fa
PolyiPhoneCore.h c9406f5051 Code cleanup and documentation. 15 anni fa
tinystr.h 7cc9015fd0 Initial import from old repository 15 anni fa
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now 15 anni fa