| .. |
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GLee.cpp
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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%!s(int64=14) %!d(string=hai) anos |
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OSBasics.cpp
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54e9b1a16d
Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyBezierCurve.cpp
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c9406f5051
Code cleanup and documentation.
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%!s(int64=14) %!d(string=hai) anos |
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PolyBone.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
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PolyCamera.cpp
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1930a3aa9b
Changed sockets back to non-threaded because of bug, touch simulation for mouse event option, option to disable frustum culling in camera, made data public in Texture
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%!s(int64=13) %!d(string=hai) anos |
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PolyClient.cpp
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0abcb9eefd
Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player
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%!s(int64=13) %!d(string=hai) anos |
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PolyCocoaCore.mm
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a5c2354aed
Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight
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%!s(int64=13) %!d(string=hai) anos |
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PolyColor.cpp
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449bbd1cf1
Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak
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%!s(int64=13) %!d(string=hai) anos |
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PolyConfig.cpp
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759f0a54e5
TiXmlNode::ToElement() can return NULL, for example in the case of an XML c
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%!s(int64=13) %!d(string=hai) anos |
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PolyCore.cpp
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c93ec560d5
Reset input state on app gain focus
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%!s(int64=13) %!d(string=hai) anos |
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PolyCoreInput.cpp
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2342359635
App focus lose and gain support on Mac, fixed bug with modifier keys
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%!s(int64=13) %!d(string=hai) anos |
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PolyCoreServices.cpp
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3f824e8dfd
Single focused entity through CoreServices singleton
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%!s(int64=13) %!d(string=hai) anos |
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PolyCubemap.cpp
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c9406f5051
Code cleanup and documentation.
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%!s(int64=14) %!d(string=hai) anos |
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PolyData.cpp
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54e9b1a16d
Backtrace stack report support in remote debugger, basic IDE support for examining the stack sources, small fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyEntity.cpp
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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%!s(int64=13) %!d(string=hai) anos |
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PolyEvent.cpp
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6e1940bf25
Thread-safe events, adjustment Matrix for polygon picking
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%!s(int64=13) %!d(string=hai) anos |
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PolyEventDispatcher.cpp
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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%!s(int64=13) %!d(string=hai) anos |
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PolyEventHandler.cpp
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c9406f5051
Code cleanup and documentation.
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%!s(int64=14) %!d(string=hai) anos |
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PolyFixedShader.cpp
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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%!s(int64=14) %!d(string=hai) anos |
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PolyFont.cpp
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyFontManager.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
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PolyGLCubemap.cpp
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94c4d628d1
Win32 compile fixes.
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%!s(int64=14) %!d(string=hai) anos |
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PolyGLES1Renderer.cpp
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5f2a5232c4
More code cleanup
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%!s(int64=14) %!d(string=hai) anos |
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PolyGLES1Texture.cpp
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c9406f5051
Code cleanup and documentation.
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%!s(int64=14) %!d(string=hai) anos |
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PolyGLRenderer.cpp
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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%!s(int64=13) %!d(string=hai) anos |
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PolyGLSLProgram.cpp
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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%!s(int64=13) %!d(string=hai) anos |
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PolyGLSLShader.cpp
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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%!s(int64=13) %!d(string=hai) anos |
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PolyGLSLShaderModule.cpp
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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%!s(int64=13) %!d(string=hai) anos |
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PolyGLTexture.cpp
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acd72adcf6
Merge mingw branch with 6/28 Ivan Polycode
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%!s(int64=13) %!d(string=hai) anos |
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PolyGLVertexBuffer.cpp
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e15ae329af
Merge mingw compatiblity fork with 4/14 github; back out zlib cmake patch (1.2.6 incorporates the patch already)
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%!s(int64=14) %!d(string=hai) anos |
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PolyImage.cpp
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449bbd1cf1
Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak
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%!s(int64=13) %!d(string=hai) anos |
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PolyInputEvent.cpp
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b07cef3dd0
Gamepad support via libstem_gamepad
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%!s(int64=14) %!d(string=hai) anos |
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PolyLabel.cpp
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00108aceb3
Color range support for labels, Lua syntax highlighting in the IDE
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%!s(int64=13) %!d(string=hai) anos |
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PolyLogger.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
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PolyMaterial.cpp
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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%!s(int64=13) %!d(string=hai) anos |
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PolyMaterialManager.cpp
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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%!s(int64=13) %!d(string=hai) anos |
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PolyMatrix4.cpp
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025f56124e
Matrix4 now has determinant and transpose functions.
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%!s(int64=13) %!d(string=hai) anos |
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PolyMesh.cpp
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526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
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%!s(int64=13) %!d(string=hai) anos |
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PolyModule.cpp
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dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
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%!s(int64=13) %!d(string=hai) anos |
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PolyObject.cpp
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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%!s(int64=13) %!d(string=hai) anos |
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PolyParticle.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
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PolyParticleEmitter.cpp
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e8f410d869
Fixes for binding build on Mac OS X, removed lua files from repo
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%!s(int64=13) %!d(string=hai) anos |
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PolyPeer.cpp
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0abcb9eefd
Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player
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%!s(int64=13) %!d(string=hai) anos |
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PolyPerlin.cpp
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449bbd1cf1
Horizontal looping supper for Perlin noise, image pasting, a couple of simple blending operations, added textured default material to default pak
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%!s(int64=13) %!d(string=hai) anos |
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PolyPolygon.cpp
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04a22925fc
Tangent generation and normal map shader support
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%!s(int64=14) %!d(string=hai) anos |
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PolyQuaternion.cpp
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6649ffbfdc
Made a lot of Matrix4 parameters pass by const reference to reduce copying. Also made some more accessors const.
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%!s(int64=14) %!d(string=hai) anos |
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PolyQuaternionCurve.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
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PolyRectangle.cpp
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c9406f5051
Code cleanup and documentation.
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%!s(int64=14) %!d(string=hai) anos |
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PolyRenderer.cpp
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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%!s(int64=13) %!d(string=hai) anos |
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PolyResource.cpp
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d2fde9fc99
Converted string to store as UTF-8 since the majority of the time this is how it's used. Now strings can be passed as const reference parameters which greatly reduces the amount of string copying being performed.
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%!s(int64=14) %!d(string=hai) anos |
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PolyResourceManager.cpp
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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%!s(int64=13) %!d(string=hai) anos |
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PolySDLCore.cpp
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40766fd24b
Moved getScreenInfo to Core
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%!s(int64=13) %!d(string=hai) anos |
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PolyScene.cpp
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18dd1f1c44
Made pixel snapping an (overridable) per-screne setting, added addChild to Scene and addEntity to Screen for consistency
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%!s(int64=13) %!d(string=hai) anos |
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PolySceneEntity.cpp
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c02b27e9e0
Vertex color support in VBOs when useVertexColors on Mesh set to true, Color + overloading
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%!s(int64=14) %!d(string=hai) anos |
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PolySceneLabel.cpp
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2f7c95aed2
Added multiply blending mode
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%!s(int64=13) %!d(string=hai) anos |
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PolySceneLight.cpp
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096ec070c0
Only use FP16 framebuffers if specified in material file
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%!s(int64=14) %!d(string=hai) anos |
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PolySceneLine.cpp
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88ac719d0e
Fix memory leak in SceneLine
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%!s(int64=13) %!d(string=hai) anos |
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PolySceneManager.cpp
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dc9f716198
Fix for render to texture aspect ratio when post processing filter is applied
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%!s(int64=14) %!d(string=hai) anos |
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PolySceneMesh.cpp
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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%!s(int64=13) %!d(string=hai) anos |
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PolyScenePrimitive.cpp
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526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
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%!s(int64=13) %!d(string=hai) anos |
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PolySceneRenderTexture.cpp
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e51535ea41
FP16 support for render textures
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%!s(int64=13) %!d(string=hai) anos |
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PolySceneSound.cpp
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54c63c1ef2
Fixed orientation issues with positional sound
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%!s(int64=13) %!d(string=hai) anos |
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PolyScreen.cpp
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6fc1529904
Debugging fixes, static method support in bindings
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%!s(int64=13) %!d(string=hai) anos |
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PolyScreenCurve.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
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PolyScreenEntity.cpp
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2fd2c4cf5a
Transform can now be set via public position,scale and rotation members in Entity. width and height now public in ScreenEntity
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%!s(int64=13) %!d(string=hai) anos |
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PolyScreenEvent.cpp
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c9406f5051
Code cleanup and documentation.
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%!s(int64=14) %!d(string=hai) anos |
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PolyScreenImage.cpp
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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%!s(int64=13) %!d(string=hai) anos |
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PolyScreenLabel.cpp
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f6edf81027
Premultiplied alpha support in labels
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%!s(int64=13) %!d(string=hai) anos |
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PolyScreenLine.cpp
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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%!s(int64=13) %!d(string=hai) anos |
|
PolyScreenManager.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
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PolyScreenMesh.cpp
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7c2adedb49
hitwidth/hitheight (now a Rectangle hit instead of two Numbers) now works correctly with ScreenMesh. If you change the Mesh after creating the ScreenMesh you will need to call an updateHitBox() function.
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%!s(int64=13) %!d(string=hai) anos |
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PolyScreenShape.cpp
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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%!s(int64=13) %!d(string=hai) anos |
|
PolyScreenSound.cpp
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ae751ec28f
Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua
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%!s(int64=13) %!d(string=hai) anos |
|
PolyScreenSprite.cpp
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b94e900cf6
2D Physics tweaks, matrix now rebuilt on concatenated matrix request
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%!s(int64=13) %!d(string=hai) anos |
|
PolyServer.cpp
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a5c2354aed
Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight
|
%!s(int64=13) %!d(string=hai) anos |
|
PolyShader.cpp
|
6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
|
%!s(int64=13) %!d(string=hai) anos |
|
PolySkeleton.cpp
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
|
PolySocket.cpp
|
634df503e7
Moved networking module into the core
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%!s(int64=13) %!d(string=hai) anos |
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PolySound.cpp
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227aab44a1
Fixed a stupid mistake
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%!s(int64=13) %!d(string=hai) anos |
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PolySoundManager.cpp
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54c63c1ef2
Fixed orientation issues with positional sound
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%!s(int64=13) %!d(string=hai) anos |
|
PolyString.cpp
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e7a3abcb94
Replace and Replace All for IDE text editor
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%!s(int64=13) %!d(string=hai) anos |
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PolyTexture.cpp
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1e979de62f
Merge branch 'master' of github.com:ivansafrin/Polycode
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%!s(int64=13) %!d(string=hai) anos |
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PolyThreaded.cpp
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dda069be43
Threaded event fixes
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%!s(int64=13) %!d(string=hai) anos |
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PolyTimer.cpp
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c2b21a5e41
Made mipmaps not generate for Screen mesh textures
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%!s(int64=14) %!d(string=hai) anos |
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PolyTimerManager.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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%!s(int64=14) %!d(string=hai) anos |
|
PolyTween.cpp
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e2220c0896
Added a flag to delete Tweens automatically, Texture resizing fix, JS callback support in WebView
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%!s(int64=13) %!d(string=hai) anos |
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PolyTweenManager.cpp
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e2220c0896
Added a flag to delete Tweens automatically, Texture resizing fix, JS callback support in WebView
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%!s(int64=13) %!d(string=hai) anos |
|
PolyVector2.cpp
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9359018eee
Cleaned up Vector2
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%!s(int64=14) %!d(string=hai) anos |
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PolyVector3.cpp
|
8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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%!s(int64=13) %!d(string=hai) anos |
|
PolyVertex.cpp
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c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
PolyWinCore.cpp
|
e077c756fa
VSync support in Windows
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%!s(int64=13) %!d(string=hai) anos |
|
PolyiPhoneCore.cpp
|
c9406f5051
Code cleanup and documentation.
|
%!s(int64=14) %!d(string=hai) anos |
|
tinystr.cpp
|
7cc9015fd0
Initial import from old repository
|
%!s(int64=15) %!d(string=hai) anos |
|
tinyxml.cpp
|
6508f8c9a0
Added a String class, replaced std::string and wstring with the new class
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%!s(int64=15) %!d(string=hai) anos |
|
tinyxmlerror.cpp
|
7cc9015fd0
Initial import from old repository
|
%!s(int64=15) %!d(string=hai) anos |
|
tinyxmlparser.cpp
|
7cc9015fd0
Initial import from old repository
|
%!s(int64=15) %!d(string=hai) anos |