Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin aef4f6fcbf IDE tabs can now be renamed 12 年之前
Assets c93423149a removed deleted files 12 年之前
Bindings 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff 12 年之前
CMake cacf905997 Implemented cmake build for IDE. 12 年之前
Core 122c804485 Sound will optionally generate float buffer, added POLYIGNORE to an usupported method in Sound, IDE tabs will now open files from their file browser 12 年之前
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 年之前
Documentation b854d19bd2 Implement 'class_notes' tag for generated Lua documentation. 12 年之前
Examples 58b631be8b Update default.pak in Examples 12 年之前
IDE aef4f6fcbf IDE tabs can now be renamed 12 年之前
Modules 51e208841f Separated project display into separate frames per project, added tab support preliminaries 12 年之前
Player 4982827b67 Player debugger will now use a random port to prevent reconnection issues if it gets stuck 12 年之前
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 年之前
Tools ecd40648f2 Tweaked default shaders, re-enabled UITextInput calculating word wrap on setText, added debug printout to polyimport 12 年之前
.gitignore f3f3487ef3 Added missing resource files to windows IDE build 12 年之前
BUILD.md 0fd6584555 Update BUILD.md 13 年之前
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 年之前
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 年之前
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 年之前
README d135ffaa53 Updated instructions and added a fix for new gcc 14 年之前
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. 12 年之前

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.