Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin bbcd0e9307 Merge pull request #367 from christopherreed/luadoc-note-disable_gc 12 tahun lalu
Assets 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 tahun lalu
Bindings 8b39189581 Use 'class_notes' tag to indicate non-gc'd classes in generated Lua documentation. 12 tahun lalu
CMake cacf905997 Implemented cmake build for IDE. 12 tahun lalu
Core 97373207cb Fixed delete key in UITextInput 12 tahun lalu
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 tahun lalu
Documentation b854d19bd2 Implement 'class_notes' tag for generated Lua documentation. 12 tahun lalu
Examples ceaad6bee0 Lua bindings now return pointer class members. Added an equality operator for Lua classes (you can just use == instead of same_c_class now). Updated examples to reflect new changes. UI scroll bars and tree containers will now set cursor to arrow. 12 tahun lalu
IDE bbc056c02b Merge pull request #366 from christopherreed/fix-removeFile-crash 12 tahun lalu
Modules 97373207cb Fixed delete key in UITextInput 12 tahun lalu
Player cbfcdfb1ca Remove dumpstack() as it was unused 12 tahun lalu
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 tahun lalu
Tools d9283b2b56 Removed duplicate include. 12 tahun lalu
.gitignore f45a2deed8 Added an option to generate Lua docs with the current Polycode's site header and footer for use on the site 12 tahun lalu
BUILD.md 0fd6584555 Update BUILD.md 13 tahun lalu
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 tahun lalu
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 tahun lalu
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 tahun lalu
README d135ffaa53 Updated instructions and added a fix for new gcc 14 tahun lalu
Toolchain-mingw32.cmake 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 tahun lalu

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.