Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin bdf8aa5a46 Added constraint remove support to 3D physics scene 12 years ago
Assets ecd40648f2 Tweaked default shaders, re-enabled UITextInput calculating word wrap on setText, added debug printout to polyimport 12 years ago
Bindings 8b39189581 Use 'class_notes' tag to indicate non-gc'd classes in generated Lua documentation. 12 years ago
CMake cacf905997 Implemented cmake build for IDE. 12 years ago
Core bf46667536 Fixed projection matrix not being set correctly in the renderer, sped up returning entities from 3d physics collisions 12 years ago
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 years ago
Documentation b854d19bd2 Implement 'class_notes' tag for generated Lua documentation. 12 years ago
Examples ceaad6bee0 Lua bindings now return pointer class members. Added an equality operator for Lua classes (you can just use == instead of same_c_class now). Updated examples to reflect new changes. UI scroll bars and tree containers will now set cursor to arrow. 12 years ago
IDE 009e198e25 Added support for context menus in UITextInput, added context menu for text inputs in the IDE 12 years ago
Modules bdf8aa5a46 Added constraint remove support to 3D physics scene 12 years ago
Player c66d89ef7b Disconnect debugger in Windows player on quit 12 years ago
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 years ago
Tools ecd40648f2 Tweaked default shaders, re-enabled UITextInput calculating word wrap on setText, added debug printout to polyimport 12 years ago
.gitignore f3f3487ef3 Added missing resource files to windows IDE build 12 years ago
BUILD.md 0fd6584555 Update BUILD.md 13 years ago
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 years ago
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 years ago
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 years ago
README d135ffaa53 Updated instructions and added a fix for new gcc 14 years ago
Toolchain-mingw32.cmake 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 years ago

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.