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EGL
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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10 anni fa |
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GL
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 anni fa |
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GLES2
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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10 anni fa |
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GLES3
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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10 anni fa |
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GLSLANG
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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10 anni fa |
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KHR
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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10 anni fa |
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freetype
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 anni fa |
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libpng15
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 anni fa |
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lua5.1
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 anni fa |
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ogg
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 anni fa |
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platform
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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10 anni fa |
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polycode
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bfabdb993e
Mesh attributes now set automatically in shader based on their string name, added vertex color shader, removed useVertexColors option as they are now sent automatically if required, fixed color picker in UI
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10 anni fa |
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vorbis
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 anni fa |
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Polycode.h
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21bff15725
More UWP stuff, removed debug dependencies
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10 anni fa |
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angle_gl.h
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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10 anni fa |
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angle_windowsstore.h
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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10 anni fa |
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export.h
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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10 anni fa |
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ft2build.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 anni fa |
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lodepng.h
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11eeccbc96
Made BasicFileProvider first in line in CocoaCore, so it is preferred over the PhysFS provider, XML saving now done via CoreFile, restored PNG saving functionality via lodepng, added ES2 LightCube vertex shader
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10 anni fa |
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pa_asio.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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10 anni fa |
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pa_jack.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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10 anni fa |
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pa_linux_alsa.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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10 anni fa |
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pa_mac_core.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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10 anni fa |
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pa_win_ds.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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10 anni fa |
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pa_win_wasapi.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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10 anni fa |
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pa_win_waveformat.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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10 anni fa |
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pa_win_wdmks.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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10 anni fa |
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pa_win_wmme.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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10 anni fa |
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physfs.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 anni fa |
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png.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 anni fa |
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pngconf.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 anni fa |
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pnglibconf.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 anni fa |
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portaudio.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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10 anni fa |
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rgbe.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 anni fa |
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stb_image.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 anni fa |
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tinystr.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 anni fa |
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tinyxml.h
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11eeccbc96
Made BasicFileProvider first in line in CocoaCore, so it is preferred over the PhysFS provider, XML saving now done via CoreFile, restored PNG saving functionality via lodepng, added ES2 LightCube vertex shader
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10 anni fa |
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zconf.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 anni fa |
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zlib.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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10 anni fa |