Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin bfc2510042 Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly il y a 11 ans
Assets b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials il y a 11 ans
Bindings b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials il y a 11 ans
CMake a91d93a10e Fixes and IDE project for Visual Studio 2013 il y a 12 ans
Core bfc2510042 Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly il y a 11 ans
Dependencies 76a60ca1d4 Reverted back to always building assimp il y a 13 ans
Documentation 8f769ccdf7 Fixed local Lua documentation html il y a 12 ans
Examples 45692828a4 MSVC10 fix, removed old example project from Windows examples solution il y a 12 ans
IDE c75de951b9 Fixed crash on merging editor holders il y a 11 ans
Modules 8784c7eb6f Prevent UIMenu from going offscreen il y a 11 ans
Player b88112247e Fixed dynamic module loading in IDE/Player, added scene import setting to asset import dialog, added default skybox and cubemap lighting materials il y a 11 ans
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license il y a 13 ans
Tools 7e5c38fdc5 Drastic speed improvements in loading skeletal animation data, fixed pausing in Tweens, added normal generation support to polyimport and import dialog in the IDE, fixed bug in IDE where the asset browser tree wouldn't scroll up on reset il y a 11 ans
.gitignore a91d93a10e Fixes and IDE project for Visual Studio 2013 il y a 12 ans
BUILD.md c4dc662bb2 Update SDL version in readme, removed BUILD.txt from repository il y a 12 ans
BuildLinux.sh 8258ee67ba Fixed Linux build script il y a 12 ans
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. il y a 12 ans
LICENSE.txt 4e337163f6 Updated license year il y a 12 ans
README ba4034bb46 Replaced LUA with Lua in readme il y a 12 ans
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. il y a 12 ans

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.