Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin cdf57e0f6f More memory leak fixes in IDE %!s(int64=12) %!d(string=hai) anos
Assets 4c5018cda4 Fixed examples on Linux %!s(int64=12) %!d(string=hai) anos
Bindings cf54992f8a Fixed last pull request merge breaking Lua doc generation because of unhandled return type %!s(int64=12) %!d(string=hai) anos
CMake a91d93a10e Fixes and IDE project for Visual Studio 2013 %!s(int64=12) %!d(string=hai) anos
Core 45692828a4 MSVC10 fix, removed old example project from Windows examples solution %!s(int64=12) %!d(string=hai) anos
Dependencies 76a60ca1d4 Reverted back to always building assimp %!s(int64=13) %!d(string=hai) anos
Documentation 8f769ccdf7 Fixed local Lua documentation html %!s(int64=12) %!d(string=hai) anos
Examples 45692828a4 MSVC10 fix, removed old example project from Windows examples solution %!s(int64=12) %!d(string=hai) anos
IDE cdf57e0f6f More memory leak fixes in IDE %!s(int64=12) %!d(string=hai) anos
Modules f4bec10b9a Added some syntax highlighting themes by forum user AnTiArT. Fixed memory leaks when closing entity editor and mesh viewer projects %!s(int64=12) %!d(string=hai) anos
Player a91d93a10e Fixes and IDE project for Visual Studio 2013 %!s(int64=12) %!d(string=hai) anos
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license %!s(int64=13) %!d(string=hai) anos
Tools 3a359fa545 Fixed icons culling incorrectly in entity editor, added buttons to hide icons in entity editor, update polycode version to new versioning system, made about page display correct version, made polybuild display correct version, added project information to about page, added UIMultilineLabel class to UI module %!s(int64=12) %!d(string=hai) anos
.gitignore a91d93a10e Fixes and IDE project for Visual Studio 2013 %!s(int64=12) %!d(string=hai) anos
BUILD.md c4dc662bb2 Update SDL version in readme, removed BUILD.txt from repository %!s(int64=12) %!d(string=hai) anos
BuildLinux.sh 8258ee67ba Fixed Linux build script %!s(int64=12) %!d(string=hai) anos
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. %!s(int64=12) %!d(string=hai) anos
LICENSE.txt 4e337163f6 Updated license year %!s(int64=12) %!d(string=hai) anos
README ba4034bb46 Replaced LUA with Lua in readme %!s(int64=12) %!d(string=hai) anos
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. %!s(int64=12) %!d(string=hai) anos

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.