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Assets
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f03307d738
Entity property editing in 2D editor, fixed web docs header and footer
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13 years ago |
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Bindings
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023a413d34
Fix some warnings
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13 years ago |
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CMake
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68bd398130
Merge pull request #200 from Sarcasm/master
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12 years ago |
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Core
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d30258d26a
Added new Render/Update separation to Windows Core
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12 years ago |
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Dependencies
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76a60ca1d4
Reverted back to always building assimp
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13 years ago |
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Documentation
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f03307d738
Entity property editing in 2D editor, fixed web docs header and footer
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13 years ago |
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Examples
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 years ago |
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IDE
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 years ago |
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Modules
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 years ago |
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Player
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 years ago |
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Standalone
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25efef6b70
Updated Windows Examples, made all examples use POLYCODE_CORE, updated license
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13 years ago |
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Tools
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1ba11c82ee
Fixed error caused by last pull request
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12 years ago |
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.gitignore
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981b7873f0
Removed .user files from .gitignore
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13 years ago |
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BUILD.md
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0fd6584555
Update BUILD.md
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13 years ago |
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BUILD.txt
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93a6d1351d
Update BUILD.txt with correct Xcode spelling
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13 years ago |
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CMakeLists.txt
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e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
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13 years ago |
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LICENSE.txt
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25efef6b70
Updated Windows Examples, made all examples use POLYCODE_CORE, updated license
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13 years ago |
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README
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d135ffaa53
Updated instructions and added a fix for new gcc
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14 years ago |