Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin d5a7b20392 Fixed UIHSlider dragging il y a 12 ans
Assets 78a335bf20 Started on reworking input events to be based on ray/box intersection il y a 12 ans
Bindings 534021da0b Added Tween support to Lua bindings il y a 12 ans
CMake cacf905997 Implemented cmake build for IDE. il y a 12 ans
Core e45e14f3a2 Fixed more input event and UI stuff il y a 12 ans
Dependencies 76a60ca1d4 Reverted back to always building assimp il y a 13 ans
Documentation b854d19bd2 Implement 'class_notes' tag for generated Lua documentation. il y a 12 ans
Examples 58b631be8b Update default.pak in Examples il y a 12 ans
IDE 73f9b3742e Merged in pull request il y a 12 ans
Modules d5a7b20392 Fixed UIHSlider dragging il y a 12 ans
Player 534021da0b Added Tween support to Lua bindings il y a 12 ans
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license il y a 13 ans
Tools ecd40648f2 Tweaked default shaders, re-enabled UITextInput calculating word wrap on setText, added debug printout to polyimport il y a 12 ans
.gitignore f3f3487ef3 Added missing resource files to windows IDE build il y a 12 ans
BUILD.md 0fd6584555 Update BUILD.md il y a 13 ans
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling il y a 13 ans
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. il y a 12 ans
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license il y a 13 ans
README d135ffaa53 Updated instructions and added a fix for new gcc il y a 14 ans
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. il y a 12 ans

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.