Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin e265539638 Merge branch 'master' into screenrewrite hace 12 años
Assets 4c5018cda4 Fixed examples on Linux hace 12 años
Bindings cf54992f8a Fixed last pull request merge breaking Lua doc generation because of unhandled return type hace 12 años
CMake a91d93a10e Fixes and IDE project for Visual Studio 2013 hace 12 años
Core 45692828a4 MSVC10 fix, removed old example project from Windows examples solution hace 12 años
Dependencies 76a60ca1d4 Reverted back to always building assimp hace 13 años
Documentation 8f769ccdf7 Fixed local Lua documentation html hace 12 años
Examples 45692828a4 MSVC10 fix, removed old example project from Windows examples solution hace 12 años
IDE f2639bd997 Fixed script compilation in 64-bit Mac polybuild, removed 'experimental' from compile scripts option checkbox hace 12 años
Modules f4bec10b9a Added some syntax highlighting themes by forum user AnTiArT. Fixed memory leaks when closing entity editor and mesh viewer projects hace 12 años
Player a91d93a10e Fixes and IDE project for Visual Studio 2013 hace 12 años
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license hace 13 años
Tools f2639bd997 Fixed script compilation in 64-bit Mac polybuild, removed 'experimental' from compile scripts option checkbox hace 12 años
.gitignore a91d93a10e Fixes and IDE project for Visual Studio 2013 hace 12 años
BUILD.md c4dc662bb2 Update SDL version in readme, removed BUILD.txt from repository hace 12 años
BuildLinux.sh 8258ee67ba Fixed Linux build script hace 12 años
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. hace 12 años
LICENSE.txt 4e337163f6 Updated license year hace 12 años
README ba4034bb46 Replaced LUA with Lua in readme hace 12 años
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. hace 12 años

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a Lua-based scripting system with its own set of compilation tools. The Lua API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.