Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin e352f2e803 Fixed vertex order in plane primitive, added floating point texture support 13 years ago
Assets 7bb90f1f18 Screenshot support and image saving 14 years ago
Bindings 1458639f10 Fixes for Mac after Linux fixes broke it :( 14 years ago
CMake b91e3e7682 libpng URL fixes and 32-bit build support for Mac 14 years ago
Core e352f2e803 Fixed vertex order in plane primitive, added floating point texture support 13 years ago
Dependencies 60398a8df7 Moved gamepad stuff into core 14 years ago
Documentation 1a557d0a88 Added documentation target folders 14 years ago
Examples 29dc31be5a Fixed makefile to look for libopenal.so. Fixed several particle constructors. Linux examples build now. 14 years ago
IDE 0374c77167 Started rewriting ScreenEntity input events, broke UI temporarily 14 years ago
Modules 66944e6693 Basic CURL wrapper 13 years ago
Player e39113166b Winsock and GLSL fixes for Windows 14 years ago
Standalone 3f300899cd Some more IDE work 14 years ago
Tools 3f300899cd Some more IDE work 14 years ago
.gitignore 695a105915 IDE header cleanup and some IDE fixes 14 years ago
BUILD.md b91e3e7682 libpng URL fixes and 32-bit build support for Mac 14 years ago
BUILD.txt b91e3e7682 libpng URL fixes and 32-bit build support for Mac 14 years ago
CMakeLists.txt d362e3dea1 Windows fixes 14 years ago
LICENSE.txt 09f0e77945 Fixed LUA event handling 14 years ago
README d135ffaa53 Updated instructions and added a fix for new gcc 14 years ago

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.