Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default пре 12 година
Assets be5e070c9b Adjusted doxygen web templates for the new Polycode site, added trackPhysicsChild to PhysicsScene пре 12 година
Bindings cf54992f8a Fixed last pull request merge breaking Lua doc generation because of unhandled return type пре 12 година
CMake cacf905997 Implemented cmake build for IDE. пре 12 година
Core e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default пре 12 година
Dependencies 76a60ca1d4 Reverted back to always building assimp пре 13 година
Documentation f765647e20 Removed doxygen temp files and updated gitignore пре 12 година
Examples 58b631be8b Update default.pak in Examples пре 12 година
IDE e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default пре 12 година
Modules e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default пре 12 година
Player 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. пре 12 година
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license пре 13 година
Tools 83096dc88f Merge pull request #432 from wivlaro/polyimport-ignore-non-triangles пре 12 година
.gitignore f765647e20 Removed doxygen temp files and updated gitignore пре 12 година
BUILD.md c4dc662bb2 Update SDL version in readme, removed BUILD.txt from repository пре 12 година
BuildLinux.sh 8258ee67ba Fixed Linux build script пре 12 година
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. пре 12 година
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license пре 13 година
README c4dc662bb2 Update SDL version in readme, removed BUILD.txt from repository пре 12 година
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. пре 12 година

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md for instructions on how to build Polycode from source.