Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin f16ba26359 Added minum sizes to UI sizers hace 12 años
Assets c93423149a removed deleted files hace 12 años
Bindings 04fc32a398 Fixed bindings, tweaked UI, added new UI theme to default themes, fixed IDE network stuff hace 12 años
CMake cacf905997 Implemented cmake build for IDE. hace 12 años
Core 122c804485 Sound will optionally generate float buffer, added POLYIGNORE to an usupported method in Sound, IDE tabs will now open files from their file browser hace 12 años
Dependencies 76a60ca1d4 Reverted back to always building assimp hace 13 años
Documentation b854d19bd2 Implement 'class_notes' tag for generated Lua documentation. hace 12 años
Examples 58b631be8b Update default.pak in Examples hace 12 años
IDE f16ba26359 Added minum sizes to UI sizers hace 12 años
Modules f16ba26359 Added minum sizes to UI sizers hace 12 años
Player 4982827b67 Player debugger will now use a random port to prevent reconnection issues if it gets stuck hace 12 años
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license hace 13 años
Tools ecd40648f2 Tweaked default shaders, re-enabled UITextInput calculating word wrap on setText, added debug printout to polyimport hace 12 años
.gitignore f3f3487ef3 Added missing resource files to windows IDE build hace 12 años
BUILD.md 0fd6584555 Update BUILD.md hace 13 años
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling hace 13 años
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. hace 12 años
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license hace 13 años
README d135ffaa53 Updated instructions and added a fix for new gcc hace 14 años
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. hace 12 años

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.