Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin f458010cb8 Fixed point collision examples 13 years ago
Assets f03307d738 Entity property editing in 2D editor, fixed web docs header and footer 13 years ago
Bindings 1d7db8ed64 Fixed screen entities not being set correctly in 2d collision responses after recent pull request, added support for shorts in the bindings 13 years ago
CMake 9d619f2d49 Improved notion of Bullet 'found': don't assume absent debug libraries mean absent Bullet, and if Bullet is *really* absent, then don't try to build the binaries. 13 years ago
Core 4ed31d296e Added a flag to renderer to treat normal blending as premultiplied, made the screen entity size default to 0 instead of 1 13 years ago
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 years ago
Documentation f03307d738 Entity property editing in 2D editor, fixed web docs header and footer 13 years ago
Examples f458010cb8 Fixed point collision examples 13 years ago
IDE 93a2a92b6b Check for active project before getting it's name. 13 years ago
Modules 998e54b54e Fixed collision only entity not setting rotation correctly 13 years ago
Player 4db04dd1d0 Fixes issue #174 13 years ago
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 years ago
Tools 6058f09c03 Windows core key events, polybuild now properly removes file 13 years ago
.gitignore 981b7873f0 Removed .user files from .gitignore 13 years ago
BUILD.md 0fd6584555 Update BUILD.md 13 years ago
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 years ago
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. 13 years ago
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 years ago
README d135ffaa53 Updated instructions and added a fix for new gcc 14 years ago

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.