Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin f45a2deed8 Added an option to generate Lua docs with the current Polycode's site header and footer for use on the site 12 yıl önce
Assets 394f41fca4 Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code. 12 yıl önce
Bindings ae315fb205 Added UIMenuItem to inheritInModule hack, removed check for modified files in bindings build script. 12 yıl önce
CMake cacf905997 Implemented cmake build for IDE. 12 yıl önce
Core 816680a199 Fixed mistyped Renderer call in SDL Core 12 yıl önce
Dependencies 76a60ca1d4 Reverted back to always building assimp 13 yıl önce
Documentation f45a2deed8 Added an option to generate Lua docs with the current Polycode's site header and footer for use on the site 12 yıl önce
Examples ceaad6bee0 Lua bindings now return pointer class members. Added an equality operator for Lua classes (you can just use == instead of same_c_class now). Updated examples to reflect new changes. UI scroll bars and tree containers will now set cursor to arrow. 12 yıl önce
IDE 623cb1a643 Manually copied in two changes from Morgawr's pull request 12 yıl önce
Modules f0d7a3b15a Merge pull request #355 from samiamwork/cleanup_and_screenentity_2 12 yıl önce
Player cbfcdfb1ca Remove dumpstack() as it was unused 12 yıl önce
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 yıl önce
Tools d9283b2b56 Removed duplicate include. 12 yıl önce
.gitignore f45a2deed8 Added an option to generate Lua docs with the current Polycode's site header and footer for use on the site 12 yıl önce
BUILD.md 0fd6584555 Update BUILD.md 13 yıl önce
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling 13 yıl önce
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 yıl önce
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license 13 yıl önce
README d135ffaa53 Updated instructions and added a fix for new gcc 14 yıl önce
Toolchain-mingw32.cmake 80c57d04d3 Removed a huge unnecessary MinGW hack. 12 yıl önce

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.