Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin fecedf6221 Made NEWLINE default to unix newline in tinyxml vor 13 Jahren
Assets f03307d738 Entity property editing in 2D editor, fixed web docs header and footer vor 13 Jahren
Bindings afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. vor 13 Jahren
CMake 3495eed1df Disable OpenAL examples vor 13 Jahren
Core fecedf6221 Made NEWLINE default to unix newline in tinyxml vor 13 Jahren
Dependencies 76a60ca1d4 Reverted back to always building assimp vor 13 Jahren
Documentation f03307d738 Entity property editing in 2D editor, fixed web docs header and footer vor 13 Jahren
Examples 981b7873f0 Removed .user files from .gitignore vor 13 Jahren
IDE a80edbc059 Fixed directory creation and cleanup in Makefile vor 13 Jahren
Modules e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. vor 13 Jahren
Player 4db04dd1d0 Fixes issue #174 vor 13 Jahren
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license vor 13 Jahren
Tools 6058f09c03 Windows core key events, polybuild now properly removes file vor 13 Jahren
.gitignore 981b7873f0 Removed .user files from .gitignore vor 13 Jahren
BUILD.md 0fd6584555 Update BUILD.md vor 13 Jahren
BUILD.txt c29cf18bf5 More Linux fixes vor 13 Jahren
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. vor 13 Jahren
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license vor 13 Jahren
README d135ffaa53 Updated instructions and added a fix for new gcc vor 14 Jahren

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.