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GLee.cpp
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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14 years ago |
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OSBasics.cpp
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889bf7fb47
Fixes windows headers to use the exact mingw capitalization.
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12 years ago |
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PolyBezierCurve.cpp
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2ed079787f
Fixed bezier curves with single point, re-enabled scaling in skeletal animation, made IDE fps 3 instead of 1 when unfocused
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13 years ago |
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PolyBone.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 years ago |
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PolyCamera.cpp
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2365cebc9b
Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly
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12 years ago |
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PolyClient.cpp
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0abcb9eefd
Tweaks to networking classes, made UI text control size better, basic remote debugger for the IDE/Player
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13 years ago |
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PolyCocoaCore.mm
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6297b0d878
Add Init() method to Renderer
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12 years ago |
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PolyColor.cpp
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 years ago |
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PolyConfig.cpp
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759f0a54e5
TiXmlNode::ToElement() can return NULL, for example in the case of an XML c
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13 years ago |
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PolyCore.cpp
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d48022a44c
Added Core::captureMouse(bool)
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12 years ago |
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PolyCoreInput.cpp
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a943d7372f
Added joystick helper methods to CoreInput (getJoystickButtonState and getJoystickAxisValue)
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12 years ago |
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PolyCoreServices.cpp
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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12 years ago |
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PolyCubemap.cpp
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 years ago |
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PolyData.cpp
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53710dcae0
Windows fixes
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13 years ago |
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PolyEntity.cpp
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4565c409f9
Add "const" to a number of methods
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12 years ago |
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PolyEvent.cpp
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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13 years ago |
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PolyEventDispatcher.cpp
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6135171126
MAJOR MATERIAL SYSTEM CHANGES: Material properties now defined as shader parameters, shader parameters now created for all materials with default values, textures now must be referenced by full relative paths to resource directories, addArchive can now take folder as parameter. Object changes: string children now set as attributes instead of new nodes in XML. IDE: Basic Material file editor (will only edit/save materials for now)
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13 years ago |
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PolyEventHandler.cpp
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c9406f5051
Code cleanup and documentation.
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14 years ago |
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PolyFixedShader.cpp
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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12 years ago |
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PolyFont.cpp
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1b7597c4ab
Fixed Unicode text rendering, fixed ortho not chaning size if it's been set, new about dialog in IDE, minor IDE tweaks
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13 years ago |
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PolyFontManager.cpp
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 years ago |
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PolyGLCubemap.cpp
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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12 years ago |
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PolyGLES1Renderer.cpp
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5ae3bdcd10
Use Rectangle's new Clipped() method for scissorBox
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12 years ago |
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PolyGLES1Texture.cpp
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c9406f5051
Code cleanup and documentation.
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14 years ago |
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PolyGLRenderer.cpp
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f0d7a3b15a
Merge pull request #355 from samiamwork/cleanup_and_screenentity_2
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12 years ago |
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PolyGLSLProgram.cpp
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02d9fc1f54
Protect material file loader from crashing if an incorrect path is found
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12 years ago |
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PolyGLSLShader.cpp
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bab0b20cd5
Remove unused variables to fix some warnings
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12 years ago |
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PolyGLSLShaderModule.cpp
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bab0b20cd5
Remove unused variables to fix some warnings
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12 years ago |
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PolyGLTexture.cpp
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f3ac39273d
Result of glGetError audit-- don't set renderbuffer with framebuffer call, don't set mipmap on mag_filter, don't mess with matrix push/pops in ortho/perspective setters.
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12 years ago |
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PolyGLVertexBuffer.cpp
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1a30c4b13f
Fixed vertex buffer type setting broken in earlier commit
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13 years ago |
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PolyImage.cpp
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7130978066
Add the filename to some file loading error messages
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12 years ago |
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PolyInputEvent.cpp
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b07cef3dd0
Gamepad support via libstem_gamepad
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14 years ago |
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PolyLabel.cpp
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 years ago |
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PolyLogger.cpp
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1733f6fb3d
Added an instance of the Logger to CoreServices and added a nonstatic log method called logBroadcast that dispatches a notify event from the Logger instance so that they can be printed to listening consoles. Made the GLSL module use the log broadcast for its error message. Made IDE console listen to Logger broadcasts.
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12 years ago |
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PolyMaterial.cpp
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2365cebc9b
Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly
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12 years ago |
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PolyMaterialManager.cpp
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2365cebc9b
Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly
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12 years ago |
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PolyMatrix4.cpp
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 years ago |
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PolyMesh.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 years ago |
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PolyModule.cpp
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dc006132ba
Touch events in Input core, TUIO module and multiple monitor support in Cocoa
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13 years ago |
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PolyObject.cpp
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023a413d34
Fix some warnings
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13 years ago |
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PolyParticle.cpp
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 years ago |
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PolyParticleEmitter.cpp
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4565c409f9
Add "const" to a number of methods
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12 years ago |
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PolyPeer.cpp
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87be8d27f2
Convenience methods for dirtying mesh arrays, disabled non-working reliable data in Peer
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13 years ago |
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PolyPerlin.cpp
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9d23ff302a
Fix "unused variable" warnings on OS X
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12 years ago |
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PolyPolygon.cpp
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04a22925fc
Tangent generation and normal map shader support
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14 years ago |
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PolyQuaternion.cpp
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9b3d40b6dd
Renamed Quaternion::normalize() to Quaternion::Normalize()
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12 years ago |
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PolyQuaternionCurve.cpp
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8468cd225f
Update CppHeaderParser to newest version, fixed bugs caused by that. Fixed bug in lua doc generation
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13 years ago |
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PolyRectangle.cpp
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b20c87b80f
Add == and != operators to Rectangle class
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12 years ago |
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PolyRenderer.cpp
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6297b0d878
Add Init() method to Renderer
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12 years ago |
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PolyResource.cpp
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d53aca729e
Made Resources remove themselves from ResourceManager in destructor. Should fix player crashing on quit
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12 years ago |
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PolyResourceManager.cpp
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1caf52677f
Shader programs are now referenced by paths not names, will be loaded if not a current resource when loading shader, changed the default material files to reflect the new changes
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12 years ago |
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PolySDLCore.cpp
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816680a199
Fixed mistyped Renderer call in SDL Core
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12 years ago |
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PolyScene.cpp
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 years ago |
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PolySceneEntity.cpp
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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13 years ago |
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PolySceneLabel.cpp
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403c82ffdb
New material editor, started on shader editor (doesnt save yet), rewrote some internal shader stuff to be more streamlined, fixed Label not redrawing correctly after setting size or font, fix for paths with spaces in executeExternalCommand and IDE on Linux and Mac, made 2D template use an entity2d file, fixed new file and new project dialog buttons firing while invisible
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12 years ago |
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PolySceneLight.cpp
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096ec070c0
Only use FP16 framebuffers if specified in material file
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14 years ago |
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PolySceneLine.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 years ago |
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PolySceneManager.cpp
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 years ago |
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PolySceneMesh.cpp
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bb3204a27a
Added clampDefault and mipmapsDefault settings to MaterialManager to set the texture clamping and mimap generation defaults
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12 years ago |
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PolyScenePrimitive.cpp
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526fafcdc8
Added TYPE_UNCAPPED_CYLINDER scene mesh type
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13 years ago |
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PolySceneRenderTexture.cpp
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 years ago |
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PolySceneSound.cpp
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54c63c1ef2
Fixed orientation issues with positional sound
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13 years ago |
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PolyScreen.cpp
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2365cebc9b
Fixed single line UITextInput crashing on mousewheel events, fixed normalized render targets not working properly
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12 years ago |
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PolyScreenEntity.cpp
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75dc35dfa8
UITextInput now only re-renders labels for affected lines, not entire view buffer
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12 years ago |
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PolyScreenEntityInstance.cpp
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4565c409f9
Add "const" to a number of methods
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12 years ago |
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PolyScreenEvent.cpp
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c9406f5051
Code cleanup and documentation.
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14 years ago |
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PolyScreenImage.cpp
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4565c409f9
Add "const" to a number of methods
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12 years ago |
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PolyScreenLabel.cpp
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4565c409f9
Add "const" to a number of methods
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12 years ago |
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PolyScreenLine.cpp
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193e0e2251
UI improvements, Major IDE updates (2D entity editor, bezier curve editor, asset browser), ids and tags for entities, ScreenEntityInstances, binary Object serialization, various bugfixes and improvements across the board, Particle systems no longer require a parent Scene/Screen, Label code rewrite (now aligned to baseline by default),
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13 years ago |
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PolyScreenManager.cpp
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56e6d494ff
Separated Update and Render in the Core. ATTENTION: YOU MUST NOW CALL updateAndRender() instead of Update() or call Update() and Render() manually. Made 2d physics non-framerate dependant, fixed collision detection in 2d physics, fixed z angle not returning correctly from Matrix4, updated IDE and examples to use the new method. Made new file window slightly bigger, fixed UIButton firing click even on on any key press
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12 years ago |
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PolyScreenMesh.cpp
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faa12ac8ed
Fix member var init order warnings on OS X
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12 years ago |
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PolyScreenShape.cpp
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4565c409f9
Add "const" to a number of methods
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12 years ago |
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PolyScreenSound.cpp
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4565c409f9
Add "const" to a number of methods
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12 years ago |
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PolyScreenSprite.cpp
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4565c409f9
Add "const" to a number of methods
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12 years ago |
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PolyServer.cpp
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a5c2354aed
Proper player closing procedure on Mac, IDE will disconnect existing clients before launch, proper centering on line highlight
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13 years ago |
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PolyShader.cpp
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 years ago |
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PolySkeleton.cpp
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fbd2cfb79c
Added static constructor proxies for overloaded constructors for Lua bindings access
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13 years ago |
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PolySocket.cpp
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c573948cf6
Fix variable "used uninitialized" warnings
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12 years ago |
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PolySound.cpp
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483b6adf91
Fix unused static variable warning on OS X
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12 years ago |
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PolySoundManager.cpp
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54c63c1ef2
Fixed orientation issues with positional sound
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13 years ago |
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PolyString.cpp
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394f41fca4
Finished the material editor in the IDE. Rewrote screen shader bindings. Fixed depth buffer FBOs and depth buffer binding. Screen shaders now require explicit 'color' and 'depth' rendertarget bindings to access the original scene/screen render. Added an optional precision parameter to String::NumberToString. Numberous resizing improvements to UI controls and IDE props. Added DefaultShaderNoTextureHDR shader to hdr pack. Added a default REMOVE_EVENT Event type. Added Vector2 shader prop. Removed deprecated saving/loading code from Scene. Numerous bugfixes in shader code.
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12 years ago |
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PolyTexture.cpp
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417411fd03
Resource now subclasses EventDispatcher, broadcasts RESOURCE_RELOAD_EVENT event on reload, made ScreenEntityInstance register a resource entry for themselves, implemented ScreenEntityInstance reload on file change. IDE screen editor will now reload linked entities when they change.
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12 years ago |
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PolyThreaded.cpp
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dda069be43
Threaded event fixes
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13 years ago |
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PolyTimer.cpp
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d070e47295
Events no longer have eventType set to 'Event' by default, speed fixes, memory leak fixes
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13 years ago |
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PolyTimerManager.cpp
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aa4e7b968e
Huge tidy up of headers. Moved includes to .cpp files where possible to improve compile times and reduce circular dependencies.
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14 years ago |
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PolyTween.cpp
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0b9fc50d85
Merge pull request #152 from mcclure/uileak
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13 years ago |
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PolyTweenManager.cpp
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e2220c0896
Added a flag to delete Tweens automatically, Texture resizing fix, JS callback support in WebView
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13 years ago |
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PolyVector2.cpp
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9359018eee
Cleaned up Vector2
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14 years ago |
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PolyVector3.cpp
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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13 years ago |
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PolyVertex.cpp
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c9406f5051
Code cleanup and documentation.
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14 years ago |
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PolyWinCore.cpp
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86f85a69b5
Fixed type from a previous pull request.
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12 years ago |
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PolyiPhoneCore.cpp
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c9406f5051
Code cleanup and documentation.
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14 years ago |
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tinystr.cpp
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7cc9015fd0
Initial import from old repository
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15 years ago |
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tinyxml.cpp
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fecedf6221
Made NEWLINE default to unix newline in tinyxml
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13 years ago |
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tinyxmlerror.cpp
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7cc9015fd0
Initial import from old repository
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15 years ago |
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tinyxmlparser.cpp
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0180cc72bc
Add parenthesis to fix "&& within ||" warning on OS X
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12 years ago |