Polycode is a cross-platform framework for creative code.

#cpp #c++ #game-engine #engine #polycode #cross-platform #gamedev #framework #library #3d

Ivan Safrin ffe0ba5a39 Manual cherry picking of pull request #392 %!s(int64=12) %!d(string=hai) anos
Assets 2af6917d67 Added ability to specify an override material in Scene, added wireframe option to materials, added flag to applyMaterial to force the material and ignore override material, added default wireframe material, added ability to toggle lighting in the entity editor, added ability to change between textured, solid and wireframe modes in entity editor %!s(int64=12) %!d(string=hai) anos
Bindings 87d681a908 Merge pull request #404 from Lunatix89/lunatix_winfixes %!s(int64=12) %!d(string=hai) anos
CMake cacf905997 Implemented cmake build for IDE. %!s(int64=12) %!d(string=hai) anos
Core ffe0ba5a39 Manual cherry picking of pull request #392 %!s(int64=12) %!d(string=hai) anos
Dependencies 76a60ca1d4 Reverted back to always building assimp %!s(int64=13) %!d(string=hai) anos
Documentation b854d19bd2 Implement 'class_notes' tag for generated Lua documentation. %!s(int64=12) %!d(string=hai) anos
Examples 58b631be8b Update default.pak in Examples %!s(int64=12) %!d(string=hai) anos
IDE 8ffa458e82 Physics scene tweaks, Sprite editor preview now set to correct blending, will size correctly %!s(int64=12) %!d(string=hai) anos
Modules 8ffa458e82 Physics scene tweaks, Sprite editor preview now set to correct blending, will size correctly %!s(int64=12) %!d(string=hai) anos
Player 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. %!s(int64=12) %!d(string=hai) anos
Standalone 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license %!s(int64=13) %!d(string=hai) anos
Tools 3d843359e1 Merge pull request #434 from wivlaro/linux-build-fix-getopt-override %!s(int64=12) %!d(string=hai) anos
.gitignore f3f3487ef3 Added missing resource files to windows IDE build %!s(int64=12) %!d(string=hai) anos
BUILD.md 0fd6584555 Update BUILD.md %!s(int64=13) %!d(string=hai) anos
BUILD.txt 93a6d1351d Update BUILD.txt with correct Xcode spelling %!s(int64=13) %!d(string=hai) anos
BuildLinux.sh 8a4923f08b Linux fixes, fixed UIMenuBar not rendering properly, UIMenuBar now uses theme accent color, added linux build shell script to the repository %!s(int64=12) %!d(string=hai) anos
CMakeLists.txt 80c57d04d3 Removed a huge unnecessary MinGW hack. %!s(int64=12) %!d(string=hai) anos
LICENSE.txt 25efef6b70 Updated Windows Examples, made all examples use POLYCODE_CORE, updated license %!s(int64=13) %!d(string=hai) anos
README d135ffaa53 Updated instructions and added a fix for new gcc %!s(int64=14) %!d(string=hai) anos
Toolchain-mingw32.cmake 7ab18bf289 Replaced path on my system with placeholder path in toolchain file. %!s(int64=12) %!d(string=hai) anos

README

Polycode is a cross-platform framework for creative code. You can use it as a C++ API or as a standalone scripting language to get easy and simple access to accelerated 2D and 3D graphics, hardware shaders, sound and network programming, physics engines and more.

The core Polycode API is written in C++ and can be used to create portable native applications.

On top of the core C++ API, Polycode offers a LUA-based scripting system with its own set of compilation tools. The LUA API mirrors the C++ API and can be used to easily create prototypes and even publish complete applications to multiple platforms without compiling C++.

Polycode is available under the MIT license and was designed and developed by Ivan Safrin.

Please see BUILD.md or BUILD.txt for instructions on how to build Polycode from source.