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Box2D
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ae34bca779
Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard.
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Bullet2FileLoader
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699955795b
Added 3d physics module
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Bullet3Collision
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699955795b
Added 3d physics module
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Bullet3Common
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699955795b
Added 3d physics module
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Bullet3Dynamics
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699955795b
Added 3d physics module
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Bullet3Geometry
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699955795b
Added 3d physics module
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Bullet3OpenCL
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699955795b
Added 3d physics module
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BulletCollision
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699955795b
Added 3d physics module
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BulletDynamics
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699955795b
Added 3d physics module
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BulletMultiThreaded
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699955795b
Added 3d physics module
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BulletSoftBody
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699955795b
Added 3d physics module
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LinearMath
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699955795b
Added 3d physics module
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MiniCL
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699955795b
Added 3d physics module
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SLES
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5159f444d5
Commit latest Android stuff - includes starting on a OpenSLAudioInterface as well as starting on touch input handling. Also fixes setColor for UILabel.
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angle
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ed04356c04
UWP stuff
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archive
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a2d9e25035
Updated polybuild to work with new Polycode branch, added polybuild project to Xcode project (need to update DummyCore to do disk operations for polybuild to work)
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assimp
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4865727e2d
Restored polyimport functionality using new Polycode branch, upgraded to latest assimp, added a DummyCore for non-graphical use of Polycode, added polyimport Xcode project to workspace, updated Studio to use new location of polyimport, fixed indexed mesh import in polyimport
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curl
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6666dccfec
Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator
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freetype
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97f5c36acd
Removed CMake, created new folder structure for the repo
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glew
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4c2c6a4b16
Started setting up win32 project for new branch
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platform
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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polycode
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fee8794a2d
Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering.
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Bullet-C-Api.h
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699955795b
Added 3d physics module
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Polycode.h
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4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
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btBulletCollisionCommon.h
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699955795b
Added 3d physics module
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btBulletDynamicsCommon.h
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699955795b
Added 3d physics module
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duk_config.h
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8ff22aca7d
Scripting updates
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duktape.h
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8ff22aca7d
Scripting updates
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export.h
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4cff95e920
Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass
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ft2build.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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lauxlib.h
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77aff98771
Updated to lua 5.3, broke lua for now, iOS updates
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lodepng.h
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11eeccbc96
Made BasicFileProvider first in line in CocoaCore, so it is preferred over the PhysFS provider, XML saving now done via CoreFile, restored PNG saving functionality via lodepng, added ES2 LightCube vertex shader
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lua.h
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77aff98771
Updated to lua 5.3, broke lua for now, iOS updates
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luaconf.h
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77aff98771
Updated to lua 5.3, broke lua for now, iOS updates
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lualib.h
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77aff98771
Updated to lua 5.3, broke lua for now, iOS updates
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openvr.h
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670e1d11ad
Added experimental OpenVR module
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openvr_capi.h
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670e1d11ad
Added experimental OpenVR module
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openvr_driver.h
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670e1d11ad
Added experimental OpenVR module
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pa_asio.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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pa_jack.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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pa_linux_alsa.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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pa_mac_core.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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pa_win_ds.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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pa_win_wasapi.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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pa_win_waveformat.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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pa_win_wdmks.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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pa_win_wmme.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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physfs.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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png.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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pngconf.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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pnglibconf.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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portaudio.h
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1022e24fc7
Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface
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rgbe.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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stb_image.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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stb_vorbis.h
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4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
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tinystr.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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tinyxml.h
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4671d4143f
Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :)
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zconf.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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zlib.h
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97f5c36acd
Removed CMake, created new folder structure for the repo
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