Ivan Safrin fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. %!s(int64=9) %!d(string=hai) anos
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Box2D ae34bca779 Add PolycodeUI, Polycode2DPhysics (including Box2D), experimental OnScreenKeyboard. %!s(int64=9) %!d(string=hai) anos
Bullet2FileLoader 699955795b Added 3d physics module %!s(int64=10) %!d(string=hai) anos
Bullet3Collision 699955795b Added 3d physics module %!s(int64=10) %!d(string=hai) anos
Bullet3Common 699955795b Added 3d physics module %!s(int64=10) %!d(string=hai) anos
Bullet3Dynamics 699955795b Added 3d physics module %!s(int64=10) %!d(string=hai) anos
Bullet3Geometry 699955795b Added 3d physics module %!s(int64=10) %!d(string=hai) anos
Bullet3OpenCL 699955795b Added 3d physics module %!s(int64=10) %!d(string=hai) anos
BulletCollision 699955795b Added 3d physics module %!s(int64=10) %!d(string=hai) anos
BulletDynamics 699955795b Added 3d physics module %!s(int64=10) %!d(string=hai) anos
BulletMultiThreaded 699955795b Added 3d physics module %!s(int64=10) %!d(string=hai) anos
BulletSoftBody 699955795b Added 3d physics module %!s(int64=10) %!d(string=hai) anos
LinearMath 699955795b Added 3d physics module %!s(int64=10) %!d(string=hai) anos
MiniCL 699955795b Added 3d physics module %!s(int64=10) %!d(string=hai) anos
SLES 5159f444d5 Commit latest Android stuff - includes starting on a OpenSLAudioInterface as well as starting on touch input handling. Also fixes setColor for UILabel. %!s(int64=9) %!d(string=hai) anos
angle ed04356c04 UWP stuff %!s(int64=10) %!d(string=hai) anos
archive a2d9e25035 Updated polybuild to work with new Polycode branch, added polybuild project to Xcode project (need to update DummyCore to do disk operations for polybuild to work) %!s(int64=9) %!d(string=hai) anos
assimp 4865727e2d Restored polyimport functionality using new Polycode branch, upgraded to latest assimp, added a DummyCore for non-graphical use of Polycode, added polyimport Xcode project to workspace, updated Studio to use new location of polyimport, fixed indexed mesh import in polyimport %!s(int64=9) %!d(string=hai) anos
curl 6666dccfec Fixed PolycodeDownloader, added curl headers to include, removed unnecessary argument from bindings script generator %!s(int64=9) %!d(string=hai) anos
freetype 97f5c36acd Removed CMake, created new folder structure for the repo %!s(int64=10) %!d(string=hai) anos
glew 4c2c6a4b16 Started setting up win32 project for new branch %!s(int64=10) %!d(string=hai) anos
platform 4cff95e920 Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass %!s(int64=10) %!d(string=hai) anos
polycode fee8794a2d Fixed lights, lights are now sent to the draw buffer via their Render method and do not require to be added to the Scene as addLight, which has now been removed. Fixed shadowmap rendering. Added castsShadows flag to entities. Fixed entity editor gizmos not rendering. Fixed SceneCurves not rendering. %!s(int64=9) %!d(string=hai) anos
Bullet-C-Api.h 699955795b Added 3d physics module %!s(int64=10) %!d(string=hai) anos
Polycode.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
btBulletCollisionCommon.h 699955795b Added 3d physics module %!s(int64=10) %!d(string=hai) anos
btBulletDynamicsCommon.h 699955795b Added 3d physics module %!s(int64=10) %!d(string=hai) anos
duk_config.h 8ff22aca7d Scripting updates %!s(int64=9) %!d(string=hai) anos
duktape.h 8ff22aca7d Scripting updates %!s(int64=9) %!d(string=hai) anos
export.h 4cff95e920 Implemented renderer on Windows 10 using Angle, basic native Universal Windows app working using renderer, moved resizeTo to the Core superclass %!s(int64=10) %!d(string=hai) anos
ft2build.h 97f5c36acd Removed CMake, created new folder structure for the repo %!s(int64=10) %!d(string=hai) anos
lauxlib.h 77aff98771 Updated to lua 5.3, broke lua for now, iOS updates %!s(int64=9) %!d(string=hai) anos
lodepng.h 11eeccbc96 Made BasicFileProvider first in line in CocoaCore, so it is preferred over the PhysFS provider, XML saving now done via CoreFile, restored PNG saving functionality via lodepng, added ES2 LightCube vertex shader %!s(int64=10) %!d(string=hai) anos
lua.h 77aff98771 Updated to lua 5.3, broke lua for now, iOS updates %!s(int64=9) %!d(string=hai) anos
luaconf.h 77aff98771 Updated to lua 5.3, broke lua for now, iOS updates %!s(int64=9) %!d(string=hai) anos
lualib.h 77aff98771 Updated to lua 5.3, broke lua for now, iOS updates %!s(int64=9) %!d(string=hai) anos
openvr.h 670e1d11ad Added experimental OpenVR module %!s(int64=9) %!d(string=hai) anos
openvr_capi.h 670e1d11ad Added experimental OpenVR module %!s(int64=9) %!d(string=hai) anos
openvr_driver.h 670e1d11ad Added experimental OpenVR module %!s(int64=9) %!d(string=hai) anos
pa_asio.h 1022e24fc7 Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface %!s(int64=10) %!d(string=hai) anos
pa_jack.h 1022e24fc7 Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface %!s(int64=10) %!d(string=hai) anos
pa_linux_alsa.h 1022e24fc7 Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface %!s(int64=10) %!d(string=hai) anos
pa_mac_core.h 1022e24fc7 Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface %!s(int64=10) %!d(string=hai) anos
pa_win_ds.h 1022e24fc7 Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface %!s(int64=10) %!d(string=hai) anos
pa_win_wasapi.h 1022e24fc7 Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface %!s(int64=10) %!d(string=hai) anos
pa_win_waveformat.h 1022e24fc7 Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface %!s(int64=10) %!d(string=hai) anos
pa_win_wdmks.h 1022e24fc7 Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface %!s(int64=10) %!d(string=hai) anos
pa_win_wmme.h 1022e24fc7 Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface %!s(int64=10) %!d(string=hai) anos
physfs.h 97f5c36acd Removed CMake, created new folder structure for the repo %!s(int64=10) %!d(string=hai) anos
png.h 97f5c36acd Removed CMake, created new folder structure for the repo %!s(int64=10) %!d(string=hai) anos
pngconf.h 97f5c36acd Removed CMake, created new folder structure for the repo %!s(int64=10) %!d(string=hai) anos
pnglibconf.h 97f5c36acd Removed CMake, created new folder structure for the repo %!s(int64=10) %!d(string=hai) anos
portaudio.h 1022e24fc7 Got rid of OpenAL, started replacing old audio code with an abstracted audio interface system, implemented a basic portaudio-based audio interface %!s(int64=10) %!d(string=hai) anos
rgbe.h 97f5c36acd Removed CMake, created new folder structure for the repo %!s(int64=10) %!d(string=hai) anos
stb_image.h 97f5c36acd Removed CMake, created new folder structure for the repo %!s(int64=10) %!d(string=hai) anos
stb_vorbis.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
tinystr.h 97f5c36acd Removed CMake, created new folder structure for the repo %!s(int64=10) %!d(string=hai) anos
tinyxml.h 4671d4143f Removed CoreServices from the codebase. Removed Timer and TimerManager, removed Tween and TweenManager, made entity Update function take elapsed time, made SceneLabels force material in constructor, UI components now require an explicit resource pool pointer and core passed in constructor. Probably broke a lot of stuff :) %!s(int64=9) %!d(string=hai) anos
zconf.h 97f5c36acd Removed CMake, created new folder structure for the repo %!s(int64=10) %!d(string=hai) anos
zlib.h 97f5c36acd Removed CMake, created new folder structure for the repo %!s(int64=10) %!d(string=hai) anos