Ivan Safrin 78037076ca Misc fixes for things broken by the new renderer před 10 roky
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork před 14 roky
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code před 12 roky
PolyBezierCurve.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files před 11 roky
PolyBone.h 0f362f25d7 Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods před 10 roky
PolyCamera.h eab091498a Implemented project() and unProject in the new renderer, fixed entity input před 10 roky
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. před 13 roky
PolyCocoaCore.h 8389c645df Got SceneLabels working with the new renderer, caching uniform and attribute bindings před 10 roky
PolyColor.h 90d7ac7802 Merge pull request #489 from wivlaro/number-is-single-support před 11 roky
PolyConfig.h 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. před 12 roky
PolyCore.h b51f324a3d Got topleft 2D scenes working with the new renderer, updated IDE to compile with new renderer, still not 100% working před 10 roky
PolyCoreInput.h c4b0b0d0cc Merged Windows pen pull request před 10 roky
PolyCoreServices.h 34db7a5a5d Initial codebase gutting, basic batched renderer outline před 10 roky
PolyCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor před 12 roky
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyEntity.h eab091498a Implemented project() and unProject in the new renderer, fixed entity input před 10 roky
PolyEvent.h 680509fa3b Added a way for event handlers to cancel subsequent executions of an event před 10 roky
PolyEventDispatcher.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file před 11 roky
PolyEventHandler.h 3d1475dcb7 Removed deprecated secondary handler from EventHandler před 12 roky
PolyFont.h c2963c38be Moved FTLibrary handle into FontManager před 12 roky
PolyFontGlyphSheet.h a9b5d1ece3 Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files před 11 roky
PolyFontManager.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file před 11 roky
PolyGPUDrawBuffer.h 78037076ca Misc fixes for things broken by the new renderer před 10 roky
PolyGlobals.h 9863e050cd Changed version for release před 10 roky
PolyHTTPFetcher.h 28471b9e2b Adding HTTPFetcher to fetch files from the WWW via HTTP, fixing getThreadID on Windows. před 10 roky
PolyImage.h b60389ae13 Labels now have a new rendering mode called Label::ANTIALIAS_LCD, which renders text using subpixel antialiasing. You must initialize them with a foreground and background colors and they cannot be alpha blended před 10 roky
PolyInputEvent.h c4b0b0d0cc Merged Windows pen pull request před 10 roky
PolyInputKeys.h 17b8fc8a1e Home and End button don't scroll the Texteditor up and down, but let the cursor jump to the front / end of the line. (works with selection too) před 11 roky
PolyLabel.h 5f77291ffa Gamma correction for subpixel font rendering před 10 roky
PolyLogger.h da94a4d34c Fixes the Logger to not always create poly.log even if it does not log to a file, or logs to a correctly named file. před 11 roky
PolyMaterial.h 6ce695a414 -added explicit keywords před 11 roky
PolyMaterialManager.h 597b073ee1 Added framebuffer support to new renderer před 10 roky
PolyMatrix4.h 78037076ca Misc fixes for things broken by the new renderer před 10 roky
PolyMesh.h 52ac33bd3c Added VBO support to new renderer, some more optimizations před 10 roky
PolyObject.h 2d0c9bd161 Force fixed floating point format for ostringstream in ObjectEntry saving před 10 roky
PolyOpenGLGraphicsInterface.h 597b073ee1 Added framebuffer support to new renderer před 10 roky
PolyParticleEmitter.h 78037076ca Misc fixes for things broken by the new renderer před 10 roky
PolyPeer.h 08598b6e91 Fixed reliable packets před 12 roky
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyQuaternion.h fc92ccdb5d Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3 před 12 roky
PolyQuaternionCurve.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor před 11 roky
PolyRay.h 336eb51af0 Gizmo Changes před 11 roky
PolyRectangle.h b20c87b80f Add == and != operators to Rectangle class před 12 roky
PolyRenderDataArray.h 52ac33bd3c Added VBO support to new renderer, some more optimizations před 10 roky
PolyRenderer.h 597b073ee1 Added framebuffer support to new renderer před 10 roky
PolyResource.h 9045c4a9fd More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer před 10 roky
PolyResourceManager.h ba879693a6 Added global resource autoreload settings před 11 roky
PolySDLCore.h 16e2fb0d69 Fix virtual functions in Linux PolycodePlayer před 11 roky
PolyScene.h 597b073ee1 Added framebuffer support to new renderer před 10 roky
PolySceneEntityInstance.h 0b1b425be1 Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid před 11 roky
PolySceneImage.h 6ce695a414 -added explicit keywords před 11 roky
PolySceneLabel.h 8389c645df Got SceneLabels working with the new renderer, caching uniform and attribute bindings před 10 roky
PolySceneLight.h 7340fa0a52 New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support. před 10 roky
PolySceneLine.h 16de993f35 Added a shortcut to return world position along the curve to SceneCurve, added SceneCurve doxygen documentation před 11 roky
PolySceneManager.h 34db7a5a5d Initial codebase gutting, basic batched renderer outline před 10 roky
PolySceneMesh.h 78037076ca Misc fixes for things broken by the new renderer před 10 roky
PolyScenePrimitive.h a2c0e73a5e Adding tiling value to ScenePrimitives. Except Ico- and Octosphere. před 10 roky
PolySceneRenderTexture.h 597b073ee1 Added framebuffer support to new renderer před 10 roky
PolySceneSound.h 92920fd47d Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE před 11 roky
PolySceneSprite.h 34db7a5a5d Initial codebase gutting, basic batched renderer outline před 10 roky
PolyServer.h 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. před 12 roky
PolyServerWorld.h 634df503e7 Moved networking module into the core před 13 roky
PolyShader.h b51f324a3d Got topleft 2D scenes working with the new renderer, updated IDE to compile with new renderer, still not 100% working před 10 roky
PolySkeleton.h 0f362f25d7 Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods před 10 roky
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes před 12 roky
PolySound.h 3825606a2b Autoplaying streaming sound if OpenAL stops playing it because of dequeued buffers, adjusted streaming buffer default sizes před 11 roky
PolySoundManager.h ed43849593 Added support for streaming Sounds před 11 roky
PolyString.h e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default před 12 roky
PolyTexture.h 597b073ee1 Added framebuffer support to new renderer před 10 roky
PolyThreaded.h dda069be43 Threaded event fixes před 13 roky
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes před 13 roky
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings před 13 roky
PolyTween.h d8453c220f Added a way to remove tweens based on their target před 11 roky
PolyTweenManager.h d8453c220f Added a way to remove tweens based on their target před 11 roky
PolyVector2.h 6a1b8a5969 Added overloaded Number multiplication operator for Vector2 před 11 roky
PolyVector3.h 09c2adc56b Vector3::lengthSquared před 11 roky
PolyVector4.h eab091498a Implemented project() and unProject in the new renderer, fixed entity input před 10 roky
PolyWinCore.h 27a13b8ce4 Disabled touch and pen APIs in release build před 10 roky
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode před 14 roky
Polycode.h 7340fa0a52 New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support. před 10 roky
rgbe.h e2f3451384 Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation před 11 roky
stb_image.h 3837e0f9ea Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format před 10 roky
tinystr.h 7cc9015fd0 Initial import from old repository před 15 roky
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now před 15 roky