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GLee.h
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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пре 14 година |
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OSBasics.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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пре 12 година |
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PolyBezierCurve.h
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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пре 11 година |
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PolyBone.h
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0f362f25d7
Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods
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пре 10 година |
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PolyCamera.h
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eab091498a
Implemented project() and unProject in the new renderer, fixed entity input
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пре 10 година |
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PolyClient.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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пре 13 година |
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PolyCocoaCore.h
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8389c645df
Got SceneLabels working with the new renderer, caching uniform and attribute bindings
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пре 10 година |
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PolyColor.h
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90d7ac7802
Merge pull request #489 from wivlaro/number-is-single-support
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пре 11 година |
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PolyConfig.h
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22556e056d
Added setBoolValue and getBoolValue so param can be evaluated when needed.
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пре 12 година |
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PolyCore.h
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b51f324a3d
Got topleft 2D scenes working with the new renderer, updated IDE to compile with new renderer, still not 100% working
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пре 10 година |
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PolyCoreInput.h
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c4b0b0d0cc
Merged Windows pen pull request
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пре 10 година |
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PolyCoreServices.h
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34db7a5a5d
Initial codebase gutting, basic batched renderer outline
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пре 10 година |
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PolyCubemap.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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пре 12 година |
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PolyData.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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пре 13 година |
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PolyEntity.h
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eab091498a
Implemented project() and unProject in the new renderer, fixed entity input
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пре 10 година |
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PolyEvent.h
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680509fa3b
Added a way for event handlers to cancel subsequent executions of an event
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пре 10 година |
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PolyEventDispatcher.h
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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пре 11 година |
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PolyEventHandler.h
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3d1475dcb7
Removed deprecated secondary handler from EventHandler
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пре 12 година |
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PolyFont.h
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c2963c38be
Moved FTLibrary handle into FontManager
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пре 12 година |
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PolyFontGlyphSheet.h
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a9b5d1ece3
Meshes now use direct arrays for vertex information storage making rendering faster and meshes take up less space, removed Vertex class, update codebase to work with new changes, removed old GLES1 files
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пре 11 година |
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PolyFontManager.h
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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пре 11 година |
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PolyGPUDrawBuffer.h
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78037076ca
Misc fixes for things broken by the new renderer
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пре 10 година |
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PolyGlobals.h
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9863e050cd
Changed version for release
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пре 10 година |
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PolyHTTPFetcher.h
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28471b9e2b
Adding HTTPFetcher to fetch files from the WWW via HTTP, fixing getThreadID on Windows.
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пре 10 година |
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PolyImage.h
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b60389ae13
Labels now have a new rendering mode called Label::ANTIALIAS_LCD, which renders text using subpixel antialiasing. You must initialize them with a foreground and background colors and they cannot be alpha blended
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пре 10 година |
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PolyInputEvent.h
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c4b0b0d0cc
Merged Windows pen pull request
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пре 10 година |
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PolyInputKeys.h
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17b8fc8a1e
Home and End button don't scroll the Texteditor up and down, but let the cursor jump to the front / end of the line. (works with selection too)
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пре 11 година |
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PolyLabel.h
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5f77291ffa
Gamma correction for subpixel font rendering
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пре 10 година |
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PolyLogger.h
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da94a4d34c
Fixes the Logger to not always create poly.log even if it does not log to a file, or logs to a correctly named file.
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пре 11 година |
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PolyMaterial.h
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6ce695a414
-added explicit keywords
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пре 11 година |
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PolyMaterialManager.h
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597b073ee1
Added framebuffer support to new renderer
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пре 10 година |
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PolyMatrix4.h
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78037076ca
Misc fixes for things broken by the new renderer
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пре 10 година |
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PolyMesh.h
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52ac33bd3c
Added VBO support to new renderer, some more optimizations
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пре 10 година |
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PolyObject.h
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2d0c9bd161
Force fixed floating point format for ostringstream in ObjectEntry saving
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пре 10 година |
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PolyOpenGLGraphicsInterface.h
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597b073ee1
Added framebuffer support to new renderer
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пре 10 година |
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PolyParticleEmitter.h
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78037076ca
Misc fixes for things broken by the new renderer
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пре 10 година |
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PolyPeer.h
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08598b6e91
Fixed reliable packets
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пре 12 година |
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PolyPerlin.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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пре 13 година |
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PolyQuaternion.h
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fc92ccdb5d
Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3
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пре 12 година |
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PolyQuaternionCurve.h
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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пре 11 година |
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PolyRay.h
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336eb51af0
Gizmo Changes
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пре 11 година |
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PolyRectangle.h
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b20c87b80f
Add == and != operators to Rectangle class
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пре 12 година |
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PolyRenderDataArray.h
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52ac33bd3c
Added VBO support to new renderer, some more optimizations
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пре 10 година |
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PolyRenderer.h
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597b073ee1
Added framebuffer support to new renderer
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пре 10 година |
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PolyResource.h
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9045c4a9fd
More gutting, removed old shaders, added a single unlit ES2 shader, more outlines of new renderer
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пре 10 година |
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PolyResourceManager.h
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ba879693a6
Added global resource autoreload settings
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пре 11 година |
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PolySDLCore.h
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16e2fb0d69
Fix virtual functions in Linux PolycodePlayer
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пре 11 година |
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PolyScene.h
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597b073ee1
Added framebuffer support to new renderer
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пре 10 година |
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PolySceneEntityInstance.h
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0b1b425be1
Added a SceneCurve class to render/place BezierCurves in the Scene, added bezier curve editing and SceneCurve save/load to IDE entity editor, added a message box popup to the IDE, fixed bounding box calculations in camera and light preview gizmos in the entity editor, fixed bounding box calculation in the entity editor grid
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пре 11 година |
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PolySceneImage.h
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6ce695a414
-added explicit keywords
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пре 11 година |
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PolySceneLabel.h
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8389c645df
Got SceneLabels working with the new renderer, caching uniform and attribute bindings
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пре 10 година |
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PolySceneLight.h
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7340fa0a52
New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support.
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пре 10 година |
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PolySceneLine.h
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16de993f35
Added a shortcut to return world position along the curve to SceneCurve, added SceneCurve doxygen documentation
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пре 11 година |
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PolySceneManager.h
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34db7a5a5d
Initial codebase gutting, basic batched renderer outline
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пре 10 година |
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PolySceneMesh.h
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78037076ca
Misc fixes for things broken by the new renderer
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пре 10 година |
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PolyScenePrimitive.h
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a2c0e73a5e
Adding tiling value to ScenePrimitives. Except Ico- and Octosphere.
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пре 10 година |
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PolySceneRenderTexture.h
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597b073ee1
Added framebuffer support to new renderer
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пре 10 година |
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PolySceneSound.h
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92920fd47d
Tweaked binding generation to allow for receiving charCode from InputEvent in Lua, added an option for SceneSounds to play and loop automatically when loaded as part of a SceneEntityInstance, added an option for it to the entity editor in the IDE
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пре 11 година |
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PolySceneSprite.h
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34db7a5a5d
Initial codebase gutting, basic batched renderer outline
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пре 10 година |
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PolyServer.h
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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пре 12 година |
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PolyServerWorld.h
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634df503e7
Moved networking module into the core
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пре 13 година |
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PolyShader.h
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b51f324a3d
Got topleft 2D scenes working with the new renderer, updated IDE to compile with new renderer, still not 100% working
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пре 10 година |
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PolySkeleton.h
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0f362f25d7
Made FBO textures obey global texture filtering settings, some Skeleton bugfixes and helper methods
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пре 10 година |
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PolySocket.h
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e8cbd73094
Fixed up cib's doxygen comments of some of the network classes
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пре 12 година |
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PolySound.h
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3825606a2b
Autoplaying streaming sound if OpenAL stops playing it because of dequeued buffers, adjusted streaming buffer default sizes
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пре 11 година |
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PolySoundManager.h
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ed43849593
Added support for streaming Sounds
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пре 11 година |
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PolyString.h
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e52dec6349
Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default
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пре 12 година |
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PolyTexture.h
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597b073ee1
Added framebuffer support to new renderer
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пре 10 година |
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PolyThreaded.h
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dda069be43
Threaded event fixes
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пре 13 година |
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PolyTimer.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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пре 13 година |
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PolyTimerManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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пре 13 година |
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PolyTween.h
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d8453c220f
Added a way to remove tweens based on their target
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пре 11 година |
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PolyTweenManager.h
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d8453c220f
Added a way to remove tweens based on their target
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пре 11 година |
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PolyVector2.h
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6a1b8a5969
Added overloaded Number multiplication operator for Vector2
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пре 11 година |
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PolyVector3.h
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09c2adc56b
Vector3::lengthSquared
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пре 11 година |
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PolyVector4.h
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eab091498a
Implemented project() and unProject in the new renderer, fixed entity input
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пре 10 година |
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PolyWinCore.h
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27a13b8ce4
Disabled touch and pen APIs in release build
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пре 10 година |
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Poly_iPhone.h
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fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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пре 14 година |
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Polycode.h
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7340fa0a52
New renderer finally rendering basic attributes and uniforms! Removed TextMesh from the codebase, removed support for MESH_QUAD meshes (to comply with ES2 standards), added TRISTRI_MESH support.
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пре 10 година |
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rgbe.h
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e2f3451384
Added HDR image loading support (still expiremental), fixed image type not being respected in texture creation
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пре 11 година |
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stb_image.h
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3837e0f9ea
Added additional image loading support via stb_image. Polycode can now load PNG,JPG,TGA,PSD rgba images and Radiance HDR floating point images. Polycode IDE will now load newly supported file formats and allow to browse for them in the asset browser. Polycode entity editor now has SceneMesh settings for alpha testing and backface culling, which are now saved in the entity file format
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пре 10 година |
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tinystr.h
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7cc9015fd0
Initial import from old repository
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пре 15 година |
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tinyxml.h
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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пре 15 година |