Ivan Safrin cbddbcf5b1 SDL Core updates to run latest changes on Linux преди 11 години
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork преди 14 години
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code преди 12 години
PolyBezierCurve.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file преди 11 години
PolyBone.h 6ce695a414 -added explicit keywords преди 11 години
PolyCamera.h fa362c8582 Merge pull request #468 from bagobor/master преди 11 години
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. преди 13 години
PolyCocoaCore.h a8d3b1351a Implemented saveFilePicker on OS X преди 11 години
PolyColor.h 90d7ac7802 Merge pull request #489 from wivlaro/number-is-single-support преди 11 години
PolyConfig.h 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. преди 12 години
PolyCore.h b6663d29ce Updated Windows to use the latest fixed update code, added a save file dialog to core (only windows implementation for now) преди 11 години
PolyCoreInput.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file преди 11 години
PolyCoreServices.h 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop преди 11 години
PolyCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor преди 12 години
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyEntity.h 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop преди 11 години
PolyEvent.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. преди 12 години
PolyEventDispatcher.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file преди 11 години
PolyEventHandler.h 3d1475dcb7 Removed deprecated secondary handler from EventHandler преди 12 години
PolyFixedShader.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color преди 12 години
PolyFont.h c2963c38be Moved FTLibrary handle into FontManager преди 12 години
PolyFontGlyphSheet.h 39028aba18 Trivial support for newlines and tabs in text mesh преди 12 години
PolyFontManager.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file преди 11 години
PolyGLCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor преди 12 години
PolyGLES1Renderer.h 33e1e9516f Removed superfluous screen clearing преди 11 години
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. преди 14 години
PolyGLHeaders.h edd758b8c4 Small mingw compile fixes преди 12 години
PolyGLRenderer.h 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor преди 11 години
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code преди 12 години
PolyGLSLShader.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code преди 12 години
PolyGLSLShaderModule.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. преди 12 години
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure преди 13 години
PolyGLVertexBuffer.h 6ce695a414 -added explicit keywords преди 11 години
PolyGlobals.h 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere преди 11 години
PolyImage.h fa362c8582 Merge pull request #468 from bagobor/master преди 11 години
PolyInputEvent.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor преди 11 години
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux преди 13 години
PolyLabel.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file преди 11 години
PolyLogger.h 52a22c0c44 Little doc fix преди 11 години
PolyMaterial.h 6ce695a414 -added explicit keywords преди 11 години
PolyMaterialManager.h 41908812e2 Added a setting to MaterialManager to not keep texture data in memory after uploading to video card преди 11 години
PolyMatrix4.h f4b9dbfe73 Added Matrix multiplyWithPerspective method, as opposed to the преди 11 години
PolyMesh.h a62e4dfdf0 Merge pull request #492 from wivlaro/icosphere-primitive преди 11 години
PolyModule.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. преди 12 години
PolyObject.h 2330dd0443 Fix 'implicit conversion loses integer precision' warnings on OS X преди 12 години
PolyParticleEmitter.h bfc2510042 Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly преди 11 години
PolyPeer.h 08598b6e91 Fixed reliable packets преди 12 години
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyQuaternion.h fc92ccdb5d Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3 преди 12 години
PolyQuaternionCurve.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor преди 11 години
PolyRay.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor преди 11 години
PolyRectangle.h b20c87b80f Add == and != operators to Rectangle class преди 12 години
PolyRenderer.h 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor преди 11 години
PolyResource.h 207ed4ddbf Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools преди 11 години
PolyResourceManager.h ba879693a6 Added global resource autoreload settings преди 11 години
PolySDLCore.h cbddbcf5b1 SDL Core updates to run latest changes on Linux преди 11 години
PolyScene.h 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop преди 11 години
PolySceneEntityInstance.h 6ce695a414 -added explicit keywords преди 11 години
PolySceneImage.h 6ce695a414 -added explicit keywords преди 11 години
PolySceneLabel.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code преди 12 години
PolySceneLight.h c2e34bec43 Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes преди 12 години
PolySceneLine.h c2e34bec43 Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes преди 12 години
PolySceneManager.h 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop преди 11 години
PolySceneMesh.h fa362c8582 Merge pull request #468 from bagobor/master преди 11 години
PolyScenePrimitive.h b0cb636bc0 Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres преди 11 години
PolySceneRenderTexture.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. преди 12 години
PolySceneSound.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code преди 12 години
PolySceneSprite.h fc6ec09585 Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE преди 11 години
PolyServer.h 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. преди 12 години
PolyServerWorld.h 634df503e7 Moved networking module into the core преди 13 години
PolyShader.h 34e47016f3 LocalShaderParam data setters and getters will no longer crash if incorrect type is used преди 11 години
PolySkeleton.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor преди 11 години
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes преди 12 години
PolySound.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. преди 12 години
PolySoundManager.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. преди 12 години
PolyString.h e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default преди 12 години
PolyTextMesh.h 4205ef20a8 Mesh-based text-from-spritesheet renderer преди 12 години
PolyTexture.h cfcd9d5668 Added octosphere and optimized subdivider so it doesn't make too many vertices. преди 11 години
PolyThreaded.h dda069be43 Threaded event fixes преди 13 години
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes преди 13 години
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings преди 13 години
PolyTween.h 4bf7ff7347 Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks преди 12 години
PolyTweenManager.h 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly преди 12 години
PolyVector2.h 722e5a458a Manual merge of pull request #394 преди 12 години
PolyVector3.h 09c2adc56b Vector3::lengthSquared преди 11 години
PolyVector4.h 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes преди 12 години
PolyVertex.h 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates преди 12 години
PolyWinCore.h b6663d29ce Updated Windows to use the latest fixed update code, added a save file dialog to core (only windows implementation for now) преди 11 години
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode преди 14 години
Polycode.h 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes преди 12 години
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. преди 13 години
tinystr.h 7cc9015fd0 Initial import from old repository преди 15 години
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now преди 15 години