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GLee.h
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185c6d4b99
Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork
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преди 14 години |
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OSBasics.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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преди 12 години |
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PolyBezierCurve.h
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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преди 11 години |
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PolyBone.h
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6ce695a414
-added explicit keywords
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преди 11 години |
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PolyCamera.h
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fa362c8582
Merge pull request #468 from bagobor/master
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преди 11 години |
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PolyClient.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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преди 13 години |
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PolyCocoaCore.h
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a8d3b1351a
Implemented saveFilePicker on OS X
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преди 11 години |
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PolyColor.h
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90d7ac7802
Merge pull request #489 from wivlaro/number-is-single-support
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преди 11 години |
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PolyConfig.h
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22556e056d
Added setBoolValue and getBoolValue so param can be evaluated when needed.
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преди 12 години |
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PolyCore.h
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b6663d29ce
Updated Windows to use the latest fixed update code, added a save file dialog to core (only windows implementation for now)
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преди 11 години |
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PolyCoreInput.h
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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преди 11 години |
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PolyCoreServices.h
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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преди 11 години |
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PolyCubemap.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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преди 12 години |
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PolyData.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyEntity.h
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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преди 11 години |
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PolyEvent.h
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d8d788f480
Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences.
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преди 12 години |
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PolyEventDispatcher.h
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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преди 11 години |
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PolyEventHandler.h
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3d1475dcb7
Removed deprecated secondary handler from EventHandler
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преди 12 години |
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PolyFixedShader.h
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a8e81d54e6
Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color
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преди 12 години |
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PolyFont.h
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c2963c38be
Moved FTLibrary handle into FontManager
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преди 12 години |
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PolyFontGlyphSheet.h
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39028aba18
Trivial support for newlines and tabs in text mesh
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преди 12 години |
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PolyFontManager.h
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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преди 11 години |
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PolyGLCubemap.h
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4e0c221180
Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor
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преди 12 години |
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PolyGLES1Renderer.h
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33e1e9516f
Removed superfluous screen clearing
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преди 11 години |
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PolyGLES1Texture.h
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c9406f5051
Code cleanup and documentation.
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преди 14 години |
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PolyGLHeaders.h
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edd758b8c4
Small mingw compile fixes
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преди 12 години |
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PolyGLRenderer.h
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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преди 11 години |
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PolyGLSLProgram.h
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073af0bbef
Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code
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преди 12 години |
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PolyGLSLShader.h
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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преди 12 години |
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PolyGLSLShaderModule.h
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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преди 12 години |
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PolyGLTexture.h
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dfd6ba1da4
More leak fixes from mcclure
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преди 13 години |
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PolyGLVertexBuffer.h
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6ce695a414
-added explicit keywords
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преди 11 години |
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PolyGlobals.h
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39c4fba316
Added support for Polycode being able to use single-precision rather than only double everywhere
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преди 11 години |
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PolyImage.h
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fa362c8582
Merge pull request #468 from bagobor/master
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преди 11 години |
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PolyInputEvent.h
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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преди 11 години |
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PolyInputKeys.h
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09520ea3ab
MenuBar and IDE shortcuts in Linux
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преди 13 години |
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PolyLabel.h
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049a820d3d
Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file
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преди 11 години |
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PolyLogger.h
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52a22c0c44
Little doc fix
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преди 11 години |
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PolyMaterial.h
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6ce695a414
-added explicit keywords
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преди 11 години |
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PolyMaterialManager.h
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41908812e2
Added a setting to MaterialManager to not keep texture data in memory after uploading to video card
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преди 11 години |
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PolyMatrix4.h
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f4b9dbfe73
Added Matrix multiplyWithPerspective method, as opposed to the
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преди 11 години |
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PolyMesh.h
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a62e4dfdf0
Merge pull request #492 from wivlaro/icosphere-primitive
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преди 11 години |
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PolyModule.h
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869709885e
Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor.
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преди 12 години |
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PolyObject.h
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2330dd0443
Fix 'implicit conversion loses integer precision' warnings on OS X
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преди 12 години |
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PolyParticleEmitter.h
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bfc2510042
Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly
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преди 11 години |
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PolyPeer.h
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08598b6e91
Fixed reliable packets
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преди 12 години |
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PolyPerlin.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyQuaternion.h
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fc92ccdb5d
Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3
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преди 12 години |
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PolyQuaternionCurve.h
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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преди 11 години |
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PolyRay.h
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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преди 11 години |
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PolyRectangle.h
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b20c87b80f
Add == and != operators to Rectangle class
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преди 12 години |
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PolyRenderer.h
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7fcf69c036
Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor
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преди 11 години |
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PolyResource.h
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207ed4ddbf
Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools
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преди 11 години |
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PolyResourceManager.h
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ba879693a6
Added global resource autoreload settings
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преди 11 години |
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PolySDLCore.h
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cbddbcf5b1
SDL Core updates to run latest changes on Linux
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преди 11 години |
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PolyScene.h
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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преди 11 години |
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PolySceneEntityInstance.h
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6ce695a414
-added explicit keywords
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преди 11 години |
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PolySceneImage.h
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6ce695a414
-added explicit keywords
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преди 11 години |
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PolySceneLabel.h
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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преди 12 години |
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PolySceneLight.h
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c2e34bec43
Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes
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преди 12 години |
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PolySceneLine.h
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c2e34bec43
Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes
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преди 12 години |
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PolySceneManager.h
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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преди 11 години |
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PolySceneMesh.h
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fa362c8582
Merge pull request #468 from bagobor/master
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преди 11 години |
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PolyScenePrimitive.h
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b0cb636bc0
Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres
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преди 11 години |
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PolySceneRenderTexture.h
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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преди 12 години |
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PolySceneSound.h
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bfd0de6096
Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code
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преди 12 години |
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PolySceneSprite.h
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fc6ec09585
Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE
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преди 11 години |
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PolyServer.h
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49763db246
Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding.
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преди 12 години |
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PolyServerWorld.h
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634df503e7
Moved networking module into the core
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преди 13 години |
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PolyShader.h
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34e47016f3
LocalShaderParam data setters and getters will no longer crash if incorrect type is used
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преди 11 години |
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PolySkeleton.h
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7834ea4719
Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor
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преди 11 години |
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PolySocket.h
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e8cbd73094
Fixed up cib's doxygen comments of some of the network classes
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преди 12 години |
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PolySound.h
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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преди 12 години |
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PolySoundManager.h
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ec27b396e7
Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks.
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преди 12 години |
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PolyString.h
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e52dec6349
Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default
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преди 12 години |
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PolyTextMesh.h
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4205ef20a8
Mesh-based text-from-spritesheet renderer
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преди 12 години |
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PolyTexture.h
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cfcd9d5668
Added octosphere and optimized subdivider so it doesn't make too many vertices.
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преди 11 години |
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PolyThreaded.h
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dda069be43
Threaded event fixes
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преди 13 години |
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PolyTimer.h
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8666e09cbe
Merged in a bunch of mcclure's memory leak fixes
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преди 13 години |
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PolyTimerManager.h
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a503864244
All classes now subclass PolyBase to faciliate casting in Lua bindings
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преди 13 години |
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PolyTween.h
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4bf7ff7347
Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks
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преди 12 години |
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PolyTweenManager.h
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85b913e6c7
Disabled reliable networking data again, fixed tweens not removing correctly
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преди 12 години |
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PolyVector2.h
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722e5a458a
Manual merge of pull request #394
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преди 12 години |
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PolyVector3.h
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09c2adc56b
Vector3::lengthSquared
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преди 11 години |
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PolyVector4.h
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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преди 12 години |
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PolyVertex.h
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56d250823c
Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates
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преди 12 години |
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PolyWinCore.h
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b6663d29ce
Updated Windows to use the latest fixed update code, added a save file dialog to core (only windows implementation for now)
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преди 11 години |
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Poly_iPhone.h
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fe9bb07923
Merge branch 'master' of github.com:ivansafrin/Polycode
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преди 14 години |
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Polycode.h
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4cb18f7521
Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes
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преди 12 години |
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PolyiPhoneCore.h
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afc74abac5
Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom.
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преди 13 години |
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tinystr.h
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7cc9015fd0
Initial import from old repository
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преди 15 години |
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tinyxml.h
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c763d26677
Major changes all across, haven't been commiting anything, will start now
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преди 15 години |