Ivan Safrin cbddbcf5b1 SDL Core updates to run latest changes on Linux пре 11 година
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork пре 14 година
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code пре 12 година
PolyBezierCurve.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file пре 11 година
PolyBone.h 6ce695a414 -added explicit keywords пре 11 година
PolyCamera.h fa362c8582 Merge pull request #468 from bagobor/master пре 11 година
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. пре 13 година
PolyCocoaCore.h a8d3b1351a Implemented saveFilePicker on OS X пре 11 година
PolyColor.h 90d7ac7802 Merge pull request #489 from wivlaro/number-is-single-support пре 11 година
PolyConfig.h 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. пре 12 година
PolyCore.h b6663d29ce Updated Windows to use the latest fixed update code, added a save file dialog to core (only windows implementation for now) пре 11 година
PolyCoreInput.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file пре 11 година
PolyCoreServices.h 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop пре 11 година
PolyCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor пре 12 година
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyEntity.h 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop пре 11 година
PolyEvent.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. пре 12 година
PolyEventDispatcher.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file пре 11 година
PolyEventHandler.h 3d1475dcb7 Removed deprecated secondary handler from EventHandler пре 12 година
PolyFixedShader.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color пре 12 година
PolyFont.h c2963c38be Moved FTLibrary handle into FontManager пре 12 година
PolyFontGlyphSheet.h 39028aba18 Trivial support for newlines and tabs in text mesh пре 12 година
PolyFontManager.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file пре 11 година
PolyGLCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor пре 12 година
PolyGLES1Renderer.h 33e1e9516f Removed superfluous screen clearing пре 11 година
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. пре 14 година
PolyGLHeaders.h edd758b8c4 Small mingw compile fixes пре 12 година
PolyGLRenderer.h 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor пре 11 година
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code пре 12 година
PolyGLSLShader.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code пре 12 година
PolyGLSLShaderModule.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. пре 12 година
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure пре 13 година
PolyGLVertexBuffer.h 6ce695a414 -added explicit keywords пре 11 година
PolyGlobals.h 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere пре 11 година
PolyImage.h fa362c8582 Merge pull request #468 from bagobor/master пре 11 година
PolyInputEvent.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor пре 11 година
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux пре 13 година
PolyLabel.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file пре 11 година
PolyLogger.h 52a22c0c44 Little doc fix пре 11 година
PolyMaterial.h 6ce695a414 -added explicit keywords пре 11 година
PolyMaterialManager.h 41908812e2 Added a setting to MaterialManager to not keep texture data in memory after uploading to video card пре 11 година
PolyMatrix4.h f4b9dbfe73 Added Matrix multiplyWithPerspective method, as opposed to the пре 11 година
PolyMesh.h a62e4dfdf0 Merge pull request #492 from wivlaro/icosphere-primitive пре 11 година
PolyModule.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. пре 12 година
PolyObject.h 2330dd0443 Fix 'implicit conversion loses integer precision' warnings on OS X пре 12 година
PolyParticleEmitter.h bfc2510042 Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly пре 11 година
PolyPeer.h 08598b6e91 Fixed reliable packets пре 12 година
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyQuaternion.h fc92ccdb5d Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3 пре 12 година
PolyQuaternionCurve.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor пре 11 година
PolyRay.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor пре 11 година
PolyRectangle.h b20c87b80f Add == and != operators to Rectangle class пре 12 година
PolyRenderer.h 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor пре 11 година
PolyResource.h 207ed4ddbf Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools пре 11 година
PolyResourceManager.h ba879693a6 Added global resource autoreload settings пре 11 година
PolySDLCore.h cbddbcf5b1 SDL Core updates to run latest changes on Linux пре 11 година
PolyScene.h 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop пре 11 година
PolySceneEntityInstance.h 6ce695a414 -added explicit keywords пре 11 година
PolySceneImage.h 6ce695a414 -added explicit keywords пре 11 година
PolySceneLabel.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code пре 12 година
PolySceneLight.h c2e34bec43 Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes пре 12 година
PolySceneLine.h c2e34bec43 Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes пре 12 година
PolySceneManager.h 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop пре 11 година
PolySceneMesh.h fa362c8582 Merge pull request #468 from bagobor/master пре 11 година
PolyScenePrimitive.h b0cb636bc0 Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres пре 11 година
PolySceneRenderTexture.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. пре 12 година
PolySceneSound.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code пре 12 година
PolySceneSprite.h fc6ec09585 Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE пре 11 година
PolyServer.h 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. пре 12 година
PolyServerWorld.h 634df503e7 Moved networking module into the core пре 13 година
PolyShader.h 34e47016f3 LocalShaderParam data setters and getters will no longer crash if incorrect type is used пре 11 година
PolySkeleton.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor пре 11 година
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes пре 12 година
PolySound.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. пре 12 година
PolySoundManager.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. пре 12 година
PolyString.h e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default пре 12 година
PolyTextMesh.h 4205ef20a8 Mesh-based text-from-spritesheet renderer пре 12 година
PolyTexture.h cfcd9d5668 Added octosphere and optimized subdivider so it doesn't make too many vertices. пре 11 година
PolyThreaded.h dda069be43 Threaded event fixes пре 13 година
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes пре 13 година
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings пре 13 година
PolyTween.h 4bf7ff7347 Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks пре 12 година
PolyTweenManager.h 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly пре 12 година
PolyVector2.h 722e5a458a Manual merge of pull request #394 пре 12 година
PolyVector3.h 09c2adc56b Vector3::lengthSquared пре 11 година
PolyVector4.h 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes пре 12 година
PolyVertex.h 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates пре 12 година
PolyWinCore.h b6663d29ce Updated Windows to use the latest fixed update code, added a save file dialog to core (only windows implementation for now) пре 11 година
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode пре 14 година
Polycode.h 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes пре 12 година
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. пре 13 година
tinystr.h 7cc9015fd0 Initial import from old repository пре 15 година
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now пре 15 година