Ivan Safrin cbddbcf5b1 SDL Core updates to run latest changes on Linux 11 rokov pred
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GLee.h 185c6d4b99 Make Polycode buildable with mingw crosscompiler -- large patch comprising changes up to 6171487c3a07 in mcclure fork 14 rokov pred
OSBasics.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 rokov pred
PolyBezierCurve.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 rokov pred
PolyBone.h 6ce695a414 -added explicit keywords 11 rokov pred
PolyCamera.h fa362c8582 Merge pull request #468 from bagobor/master 11 rokov pred
PolyClient.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 rokov pred
PolyCocoaCore.h a8d3b1351a Implemented saveFilePicker on OS X 11 rokov pred
PolyColor.h 90d7ac7802 Merge pull request #489 from wivlaro/number-is-single-support 11 rokov pred
PolyConfig.h 22556e056d Added setBoolValue and getBoolValue so param can be evaluated when needed. 12 rokov pred
PolyCore.h b6663d29ce Updated Windows to use the latest fixed update code, added a save file dialog to core (only windows implementation for now) 11 rokov pred
PolyCoreInput.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 rokov pred
PolyCoreServices.h 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 rokov pred
PolyCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 rokov pred
PolyData.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 rokov pred
PolyEntity.h 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 rokov pred
PolyEvent.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. 12 rokov pred
PolyEventDispatcher.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 rokov pred
PolyEventHandler.h 3d1475dcb7 Removed deprecated secondary handler from EventHandler 12 rokov pred
PolyFixedShader.h a8e81d54e6 Shaders no longer require unifroms to be declared in the material file and loaded directly from GLSL, fixed a crash in resource manager destructor, added additive blending operation for Color 12 rokov pred
PolyFont.h c2963c38be Moved FTLibrary handle into FontManager 12 rokov pred
PolyFontGlyphSheet.h 39028aba18 Trivial support for newlines and tabs in text mesh 12 rokov pred
PolyFontManager.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 rokov pred
PolyGLCubemap.h 4e0c221180 Added cubemap editor to IDE material editor, added LightCube shader to the default pack, fixed cubemap bindings in GLSL, changed the way cubemaps are save in the material file, added cubemap selector in the material editor 12 rokov pred
PolyGLES1Renderer.h 33e1e9516f Removed superfluous screen clearing 11 rokov pred
PolyGLES1Texture.h c9406f5051 Code cleanup and documentation. 14 rokov pred
PolyGLHeaders.h edd758b8c4 Small mingw compile fixes 12 rokov pred
PolyGLRenderer.h 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor 11 rokov pred
PolyGLSLProgram.h 073af0bbef Added an optional flag for resource autoreload. Added getFileTime function to OSBasics. Implemented resource reload for GLSL programs. Made the material editor flag custom shader programs to reload when changed. Refactored some shader code 12 rokov pred
PolyGLSLShader.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 rokov pred
PolyGLSLShaderModule.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. 12 rokov pred
PolyGLTexture.h dfd6ba1da4 More leak fixes from mcclure 13 rokov pred
PolyGLVertexBuffer.h 6ce695a414 -added explicit keywords 11 rokov pred
PolyGlobals.h 39c4fba316 Added support for Polycode being able to use single-precision rather than only double everywhere 11 rokov pred
PolyImage.h fa362c8582 Merge pull request #468 from bagobor/master 11 rokov pred
PolyInputEvent.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor 11 rokov pred
PolyInputKeys.h 09520ea3ab MenuBar and IDE shortcuts in Linux 13 rokov pred
PolyLabel.h 049a820d3d Updated doxygen documentation in multiple classes, removed a few deprecated and unused methods and parameters, SceneMesh now deletes mesh if ownsMesh upon loading from file 11 rokov pred
PolyLogger.h 52a22c0c44 Little doc fix 11 rokov pred
PolyMaterial.h 6ce695a414 -added explicit keywords 11 rokov pred
PolyMaterialManager.h 41908812e2 Added a setting to MaterialManager to not keep texture data in memory after uploading to video card 11 rokov pred
PolyMatrix4.h f4b9dbfe73 Added Matrix multiplyWithPerspective method, as opposed to the 11 rokov pred
PolyMesh.h a62e4dfdf0 Merge pull request #492 from wivlaro/icosphere-primitive 11 rokov pred
PolyModule.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. 12 rokov pred
PolyObject.h 2330dd0443 Fix 'implicit conversion loses integer precision' warnings on OS X 12 rokov pred
PolyParticleEmitter.h bfc2510042 Added mesh particle support to particle system (no IDE options for it yet), optimized VBO creation slightly 11 rokov pred
PolyPeer.h 08598b6e91 Fixed reliable packets 12 rokov pred
PolyPerlin.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 rokov pred
PolyQuaternion.h fc92ccdb5d Added a 3D transform property sheet to entity editor, fixed transform gizmo to always follow selected entities positions, changed Quaternion's toEulerAngles to returning the vector, changed Entity's internal euler rotation storage to Vector3 12 rokov pred
PolyQuaternionCurve.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor 11 rokov pred
PolyRay.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor 11 rokov pred
PolyRectangle.h b20c87b80f Add == and != operators to Rectangle class 12 rokov pred
PolyRenderer.h 7fcf69c036 Fixed shadow mapping, which was broken by recent changes. Framebuffer binding in Renderer now keeps a stack, restores previous framebuffer binding on unbind, spotlight shadowmap fov now gets correctly set in SceneLight, shadow mapping now works in IDE entity editor 11 rokov pred
PolyResource.h 207ed4ddbf Added new SceneSprite into Polycode proper, made SpriteSets into ResourcePools, added ability to link SpriteSets to entities in entity editor, adding sprites now looks for sprites in linked resource pools 11 rokov pred
PolyResourceManager.h ba879693a6 Added global resource autoreload settings 11 rokov pred
PolySDLCore.h cbddbcf5b1 SDL Core updates to run latest changes on Linux 11 rokov pred
PolyScene.h 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 rokov pred
PolySceneEntityInstance.h 6ce695a414 -added explicit keywords 11 rokov pred
PolySceneImage.h 6ce695a414 -added explicit keywords 11 rokov pred
PolySceneLabel.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 rokov pred
PolySceneLight.h c2e34bec43 Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes 12 rokov pred
PolySceneLine.h c2e34bec43 Fixed Lua examples (some removed), fixed shadow rendering, fixed all C++ examples, fixed bug with AABB not recalculating somtimes 12 rokov pred
PolySceneManager.h 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop 11 rokov pred
PolySceneMesh.h fa362c8582 Merge pull request #468 from bagobor/master 11 rokov pred
PolyScenePrimitive.h b0cb636bc0 Icosphere and Octosphere meshes now force correct mesh type, ScenePrimitive options for icospheres and octospheres, IDE entity editor primitive options for icosphere and octospheres 11 rokov pred
PolySceneRenderTexture.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. 12 rokov pred
PolySceneSound.h bfd0de6096 Implemented Clone/applyClone for all Scene entities;2C, implemented Copy/Paste in the Entity editor, fixed some redundant shader parameter code 12 rokov pred
PolySceneSprite.h fc6ec09585 Added ability to get SceneSprite's largest frame bounding box, sprite preview now scales properly in both the sprite editor and sprite asset browser in the IDE 11 rokov pred
PolyServer.h 49763db246 Added weighted animation blending support to the skeletal animation system, fixed HDR post processing material to use the latest material system, fixed retina support in Polycode Player, fixed labels offsetting incorrectly by a pixel due to texture padding. 12 rokov pred
PolyServerWorld.h 634df503e7 Moved networking module into the core 13 rokov pred
PolyShader.h 34e47016f3 LocalShaderParam data setters and getters will no longer crash if incorrect type is used 11 rokov pred
PolySkeleton.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor 11 rokov pred
PolySocket.h e8cbd73094 Fixed up cib's doxygen comments of some of the network classes 12 rokov pred
PolySound.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. 12 rokov pred
PolySoundManager.h ec27b396e7 Added sound recording support to SoundManager, added ability to save frame buffers to images, fixed bug in OSBasics that broke on some paths, added retina support to fullscreen mode on the Mac, added new UI retina and tweaked themes to the default assets, added floating point PCM buffer generation support for Sounds loaded from memory, added file of new entity format to be the new default Entity template in the IDE, minor UI tweaks. 12 rokov pred
PolyString.h e52dec6349 Added a grid settings panel and grid settings button to entity editor, made glsl shader template files contain basic GLSL code, added toNumber and toInteger to String class, UIWindow now sets enabled and visible to false on close by default 12 rokov pred
PolyTextMesh.h 4205ef20a8 Mesh-based text-from-spritesheet renderer 12 rokov pred
PolyTexture.h cfcd9d5668 Added octosphere and optimized subdivider so it doesn't make too many vertices. 11 rokov pred
PolyThreaded.h dda069be43 Threaded event fixes 13 rokov pred
PolyTimer.h 8666e09cbe Merged in a bunch of mcclure's memory leak fixes 13 rokov pred
PolyTimerManager.h a503864244 All classes now subclass PolyBase to faciliate casting in Lua bindings 13 rokov pred
PolyTween.h 4bf7ff7347 Mouse emulation with touch, point size and smoothness settings in SceneMeshes, fix for Tweens not updating correctly, memory leak fixes, misc tweaks 12 rokov pred
PolyTweenManager.h 85b913e6c7 Disabled reliable networking data again, fixed tweens not removing correctly 12 rokov pred
PolyVector2.h 722e5a458a Manual merge of pull request #394 12 rokov pred
PolyVector3.h 09c2adc56b Vector3::lengthSquared 11 rokov pred
PolyVector4.h 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 rokov pred
PolyVertex.h 56d250823c Added indexed mesh support to Polycode, added indexed mesh support to .mesh format, polyimport will now always generate an indexed mesh file, rewrote .mesh format to support flags for different vertex attributes, updated polyimport with options to only include chosen vertex attributes, changed 3d asset import UI to reflect new polyimport changes, added support for secondary UV coordinates 12 rokov pred
PolyWinCore.h b6663d29ce Updated Windows to use the latest fixed update code, added a save file dialog to core (only windows implementation for now) 11 rokov pred
Poly_iPhone.h fe9bb07923 Merge branch 'master' of github.com:ivansafrin/Polycode 14 rokov pred
Polycode.h 4cb18f7521 Rewrote and fixed frustum culling, added Vector4 class, added AABB calculation to entities, made local bounding box protected and added accessors, fixed bounding box generation across the board, moved some mesh related settings from Entity to SceneMesh, fixed world-space particles, added visibility calculation toggles to Scenes 12 rokov pred
PolyiPhoneCore.h afc74abac5 Prevent event code collisions when using Polycode stock classes by adding a class-unique EVENTBASE_ constant to each class's event types. (The EVENTBASE_s are documented in PolyEvent.h.) Make a small change to create_lua_library to support the EVENTBASE_ idiom. 13 rokov pred
tinystr.h 7cc9015fd0 Initial import from old repository 15 rokov pred
tinyxml.h c763d26677 Major changes all across, haven't been commiting anything, will start now 15 rokov pred