Ivan Safrin df8202c627 Fixed broken transform gizmo funcitonality in X and Y axis locked views in entity editor il y a 11 ans
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utils 32a32234b3 Added trackball camera class to IDE, switched the mesh editor and entity editor to use it il y a 12 ans
EditorGrid.h cd1adb398f Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code il y a 11 ans
EntityEditorPropertyView.h ff1e978028 Saving and loading of new sprites in the entity editor, cloning of new sprites, added a random starting frame parameter to new sprites il y a 11 ans
EntityEditorSettingsView.h 869709885e Added resource pools to resource manager, assets can now be loaded into the global resource pool or custom resource pools, added support for resource pool linking in SceneEntityInstance, added support for resource pool browsing to AssetBrowser, changed material selector to use resource pools via AssetBrowser, added UI for linking material files as resource pools to the current entity, added a tree scene view to the entity editor. il y a 12 ans
EntityEditorTreeView.h 7834ea4719 Bezier curve based animation now properly samples curves based on x (not t) except for quaternion curve animations, entity mouse events now contain ray depth information, entity editor will now select closest entity at first click, added visibility layers to SceneEntityInstance and visibility layer sheets to the entity editor il y a 11 ans
ExampleBrowserWindow.h 3f300899cd Some more IDE work il y a 14 ans
ExportProjectWindow.h b11196824e Added compile scripts option to IDE export project window. il y a 12 ans
NewFileWindow.h 467369d432 Drag and Drop for UITrees, started on Screen editor in IDE il y a 14 ans
NewProjectWindow.h 695a105915 IDE header cleanup and some IDE fixes il y a 14 ans
PolycodeClipboard.h 391fc8afbf Deep clone for screen entities, copy/paste in 2d editor il y a 13 ans
PolycodeConsole.h 73c9c27a6c UI tweaks, light theme il y a 12 ans
PolycodeEditor.h 47148ce4e0 IDE editors will disable virtual scene rendering when hidden il y a 11 ans
PolycodeEditorManager.h 00d146334f Polycode IDE will now save tabs, layout, open project browser nodes and open editors on exit (and load them on startup) il y a 12 ans
PolycodeEntityEditor.h cd1adb398f Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code il y a 11 ans
PolycodeFontEditor.h 73c9c27a6c UI tweaks, light theme il y a 12 ans
PolycodeFrame.h 47148ce4e0 IDE editors will disable virtual scene rendering when hidden il y a 11 ans
PolycodeGlobals.h 0f8b40abc1 Syntax hilighting theme support and Solarized Dark theme for IDE il y a 13 ans
PolycodeIDEApp.h c103da7aaf IDE fix for non-windows platforms il y a 12 ans
PolycodeImageEditor.h a0e54ada27 Fixed scene primitives to all use triangles, added ScenePrimitive property sheet to entity editor, fixed ray-polygon intersect, added a new primitive type for line only circles il y a 12 ans
PolycodeMaterialEditor.h 47148ce4e0 IDE editors will disable virtual scene rendering when hidden il y a 11 ans
PolycodeMeshEditor.h 47148ce4e0 IDE editors will disable virtual scene rendering when hidden il y a 11 ans
PolycodeProject.h 9b1d802703 Texture filtering mode option in project settings il y a 13 ans
PolycodeProjectBrowser.h 0d07d2c038 Sprite offset editing in the sprite editor il y a 11 ans
PolycodeProjectEditor.h 73c9c27a6c UI tweaks, light theme il y a 12 ans
PolycodeProjectManager.h 51e208841f Separated project display into separate frames per project, added tab support preliminaries il y a 12 ans
PolycodeProps.h ff1e978028 Saving and loading of new sprites in the entity editor, cloning of new sprites, added a random starting frame parameter to new sprites il y a 11 ans
PolycodeRemoteDebugger.h ae751ec28f Fixed event handling broken by class system change, added equality operator to Lua classes that uses __ptr equality, changed Lua examples to use IDE project filenames, fixed old code so all examples work in the IDE, fixed positional ScreenSounds, added static constructor for ScreenLines to use in Lua il y a 13 ans
PolycodeSoundEditor.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. il y a 12 ans
PolycodeSpriteEditor.h cd1adb398f Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code il y a 11 ans
PolycodeTextEditor.h d8d788f480 Added mesh viewer to IDE, added support for resource change events in ResourceManager, added tangents to the mesh file specification (ATTN: old mesh files will need to be re-exported), added support for tangent generation in polyimport, added global version string to PolyGlobals.h, fixed clear color setting in virtual scenes, made Label textures always be POT, added global IDE texture filtering options to the IDE preferences. il y a 12 ans
PolycodeToolLauncher.h 42004fd032 Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions il y a 11 ans
SettingsWindow.h e5d65bc2cd Fixed editor grid always hiding Y-axis line, fixed undo resetting relative translate position in the transform gizmo il y a 12 ans
TextureBrowser.h ac855c47e5 Sprites are now previewed in the asset browser il y a 11 ans
ToolWindows.h 42004fd032 Fixed entity scene importing in polyimport, added material file generation and material override options to entity scene import, added proper options to 3d asset import dialog in the IDE, entity files now store rotations in quaternions il y a 11 ans
TrackballCamera.h cd1adb398f Added a locked view mode for each axis in the entity editor, fixed trackball camera panning code il y a 11 ans
TransformGizmo.h df8202c627 Fixed broken transform gizmo funcitonality in X and Y axis locked views in entity editor il y a 11 ans