Ivan Safrin 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop преди 11 години
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2DPhysics 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop преди 11 години
3DPhysics 966420be46 Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop преди 11 години
Awesomium 29c653a2e6 Native Windows multi-touch support and fixes преди 13 години
Curl dda069be43 Threaded event fixes преди 13 години
GLSL be25d4ac49 Renamed Matrix and Quaternion::inverse to Inverse преди 12 години
Kinect 18e6e9fbde Kinect module fixes and screen sprite improvements. Disabled binding generation as default. преди 14 години
OculusVR 2cca68065b Meshes won't crash if file is not found on loading преди 11 години
TUIO 179a2911f2 Fix overloaded virtual method hiding warning on OS X преди 12 години
UI 7fc36fc33b UIWindow no longer sets color alpha on hide and show, sprite editor default anchor options and better generation options window, sprite state now rebuilds meshes when bounding box is changed преди 11 години
CMakeLists.txt e13c35500a Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs. преди 13 години