| .. |
|
2DPhysics
|
966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
|
před 11 roky |
|
3DPhysics
|
966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
|
před 11 roky |
|
Awesomium
|
29c653a2e6
Native Windows multi-touch support and fixes
|
před 13 roky |
|
Curl
|
dda069be43
Threaded event fixes
|
před 13 roky |
|
GLSL
|
be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
|
před 12 roky |
|
Kinect
|
18e6e9fbde
Kinect module fixes and screen sprite improvements. Disabled binding generation as default.
|
před 14 roky |
|
OculusVR
|
2cca68065b
Meshes won't crash if file is not found on loading
|
před 11 roky |
|
TUIO
|
179a2911f2
Fix overloaded virtual method hiding warning on OS X
|
před 12 roky |
|
UI
|
7fc36fc33b
UIWindow no longer sets color alpha on hide and show, sprite editor default anchor options and better generation options window, sprite state now rebuilds meshes when bounding box is changed
|
před 11 roky |
|
CMakeLists.txt
|
e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
|
před 13 roky |