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2DPhysics
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 年之前 |
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3DPhysics
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966420be46
Implemented a global fixed timestep update for Core, physics modules now update in sync with core using the core fps setting, added ability to have a custom fixed timestep loop
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11 年之前 |
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Awesomium
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29c653a2e6
Native Windows multi-touch support and fixes
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13 年之前 |
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Curl
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dda069be43
Threaded event fixes
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13 年之前 |
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GLSL
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be25d4ac49
Renamed Matrix and Quaternion::inverse to Inverse
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12 年之前 |
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Kinect
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18e6e9fbde
Kinect module fixes and screen sprite improvements. Disabled binding generation as default.
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14 年之前 |
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OculusVR
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2cca68065b
Meshes won't crash if file is not found on loading
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11 年之前 |
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TUIO
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179a2911f2
Fix overloaded virtual method hiding warning on OS X
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12 年之前 |
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UI
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7fc36fc33b
UIWindow no longer sets color alpha on hide and show, sprite editor default anchor options and better generation options window, sprite state now rebuilds meshes when bounding box is changed
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11 年之前 |
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CMakeLists.txt
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e13c35500a
Omnibus MinGW support patch: Updates to MinGW hacks block in CMakeLists. Updates to GLEE glue/exceptions in PolyGLHeaders, PolyGLSLShaderModule, PolyWinCore. Remove redundant gl includes in PolyWinCore.cpp. Include <ios> explicitly in windows PolycodeView. Omit multitouch support (code in PolycodeView, TUIO module) when compiling with MinGW. All targets other than MinGW+Windows should remain unchanged after bringing in these changes because everything's behind #ifdefs.
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13 年之前 |