Historial de Commits

Autor SHA1 Mensaje Fecha
  Wei Tjong Yao e57bc3987b Serialized UI-element's user variable names in its own UI-element file instead of in scene file. Automatically determine the right UI-element level to perform the serialization when it is being requested. Fixed a bug in Scene class to unregister all the scene variable names when the scene is being cleared. hace 12 años
  Lasse Öörni 4945c612f8 Started work on undo/redo. Attribute editing & component add/remove not undoable yet. hace 12 años
  Lasse Öörni 34df8b5e82 Fixed headless mode. hace 12 años
  Lasse Öörni 6a7ffdcd19 Updated to newest AssImp from git repository. hace 12 años
  Wei Tjong Yao 75df330fe3 Started work on UI element editor, pardon the dust. Added 'traversalMode' property to UIElement and exposed it to ScriptAPI to control the children UI batches generation. Enhanced Scene to safe keep the filename used in last serialization, fixed to perform a Clear() before Load()/LoadXML(). Exposed String's Clear() method to Script API. Fixed ListView to insert multiple top-level items in hierarchy mode correctly. hace 12 años
  Lasse Öörni 5830f0e5d1 Convention change: prefer Enabled instead of Active where possible. hace 12 años
  Lasse Öörni da243eb31b Applied UI & editor related patch from weitjong. hace 13 años
  Lasse Öörni f5e2be65c1 Added note about the ElapsedTime built-in shader parameter to documentation. hace 13 años
  Lasse Öörni 55681dc55a Applied patch from weitjong. hace 13 años
  Lasse Öörni a40fead7dc Updated license for the new year. hace 13 años
  Lasse Öörni 2ae05de8ca Added elapsed time accumulation to Scene. hace 13 años
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. hace 13 años
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. hace 13 años
  Lasse Öörni 7813601540 Added scene timescale attribute. hace 13 años
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
  Lasse Öörni 128aa4735d Fixed Scene not calling MarkNetworkUpdate() on itself when the smoothing parameters are changed. hace 13 años
  Lasse Öörni 064842c6da Reset next node/component ID's when scene is cleared. hace 13 años
  Lasse Öörni ae0259c1e3 Remove nodes/components in Scene destructor before cleaning up the scene object maps. hace 13 años
  Lasse Öörni 76454f0385 Reset old node/component ID's consistently when scene is deleted or when node/component ID conflicts happen, in addition to removing the scene reference. hace 13 años
  Lasse Öörni a77a685f4c Fixed warnings reported by Xcode. hace 13 años
  Lasse Öörni c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. hace 13 años
  Lasse Öörni 5570d120a1 Added DebugNew.h include to Scene. hace 13 años
  Lasse Öörni 9123d1c3d3 Eliminated unnecessary recreation/readdition of physics components when attributes change. hace 13 años
  Lasse Öörni 172a097b1c Mark nodes and components separately for network update, instead of looping node's all components when one of them changes. hace 13 años
  Lasse Öörni da921892b2 Rearranged Octant variables for more optimal access. hace 13 años
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). hace 13 años
  Lasse Öörni 41c2efde36 Code cleanup, reorganization of network profiling blocks. hace 13 años
  Lasse Öörni 1c2cc43f14 Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user. hace 13 años
  Lasse Öörni c710fb4ef6 Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable. hace 13 años
  Lasse Öörni c48f640a18 Changed several structures to HashMap / HashSet for better performance. hace 13 años