Wei Tjong Yao
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e57bc3987b
Serialized UI-element's user variable names in its own UI-element file instead of in scene file. Automatically determine the right UI-element level to perform the serialization when it is being requested. Fixed a bug in Scene class to unregister all the scene variable names when the scene is being cleared.
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hace 12 años |
Lasse Öörni
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4945c612f8
Started work on undo/redo. Attribute editing & component add/remove not undoable yet.
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hace 12 años |
Lasse Öörni
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34df8b5e82
Fixed headless mode.
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hace 12 años |
Lasse Öörni
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6a7ffdcd19
Updated to newest AssImp from git repository.
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hace 12 años |
Wei Tjong Yao
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75df330fe3
Started work on UI element editor, pardon the dust. Added 'traversalMode' property to UIElement and exposed it to ScriptAPI to control the children UI batches generation. Enhanced Scene to safe keep the filename used in last serialization, fixed to perform a Clear() before Load()/LoadXML(). Exposed String's Clear() method to Script API. Fixed ListView to insert multiple top-level items in hierarchy mode correctly.
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hace 12 años |
Lasse Öörni
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5830f0e5d1
Convention change: prefer Enabled instead of Active where possible.
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hace 12 años |
Lasse Öörni
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da243eb31b
Applied UI & editor related patch from weitjong.
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hace 13 años |
Lasse Öörni
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f5e2be65c1
Added note about the ElapsedTime built-in shader parameter to documentation.
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hace 13 años |
Lasse Öörni
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55681dc55a
Applied patch from weitjong.
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hace 13 años |
Lasse Öörni
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a40fead7dc
Updated license for the new year.
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hace 13 años |
Lasse Öörni
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2ae05de8ca
Added elapsed time accumulation to Scene.
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hace 13 años |
Lasse Öörni
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7d8558a51f
Applied massive patch from weitjong.
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hace 13 años |
Lasse Öörni
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88aaa46465
Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding.
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hace 13 años |
Lasse Öörni
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7813601540
Added scene timescale attribute.
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hace 13 años |
Lasse Öörni
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
Lasse Öörni
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128aa4735d
Fixed Scene not calling MarkNetworkUpdate() on itself when the smoothing parameters are changed.
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hace 13 años |
Lasse Öörni
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064842c6da
Reset next node/component ID's when scene is cleared.
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hace 13 años |
Lasse Öörni
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ae0259c1e3
Remove nodes/components in Scene destructor before cleaning up the scene object maps.
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hace 13 años |
Lasse Öörni
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76454f0385
Reset old node/component ID's consistently when scene is deleted or when node/component ID conflicts happen, in addition to removing the scene reference.
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hace 13 años |
Lasse Öörni
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a77a685f4c
Fixed warnings reported by Xcode.
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hace 13 años |
Lasse Öörni
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c96f9e72dc
Cleaned up joystick code. Automatically open the joystick when accessed.
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hace 13 años |
Lasse Öörni
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5570d120a1
Added DebugNew.h include to Scene.
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hace 13 años |
Lasse Öörni
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9123d1c3d3
Eliminated unnecessary recreation/readdition of physics components when attributes change.
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hace 13 años |
Lasse Öörni
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172a097b1c
Mark nodes and components separately for network update, instead of looping node's all components when one of them changes.
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hace 13 años |
Lasse Öörni
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da921892b2
Rearranged Octant variables for more optimal access.
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hace 13 años |
Lasse Öörni
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91f6f87472
Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate().
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hace 13 años |
Lasse Öörni
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41c2efde36
Code cleanup, reorganization of network profiling blocks.
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hace 13 años |
Lasse Öörni
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1c2cc43f14
Refactoring of how network updates to clients are collected. This removes costly, redundant Variant compares that were performed per-user.
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hace 13 años |
Lasse Öörni
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c710fb4ef6
Further optimization of network updates. Use a HashMap to store replicated and local nodes and components separately. Query depended on scene nodes only once per network frame, not per user. Cache the network attribute infos to Serializable.
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hace 13 años |
Lasse Öörni
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c48f640a18
Changed several structures to HashMap / HashSet for better performance.
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hace 13 años |