Historique des commits

Auteur SHA1 Message Date
  urho3d-travis-ci 983b32dac6 Travis CI: API documentation update at 2014-01-20 08:35:31 UTC. il y a 12 ans
  urho3d-travis-ci f2de586353 Travis CI: API documentation update at 2014-01-19 22:34:55 UTC. il y a 12 ans
  urho3d-travis-ci ac9c16b943 Travis CI: API documentation update at 2014-01-18 19:04:40 UTC. il y a 12 ans
  urho3d-travis-ci 5eaf9a0d9d Travis CI: API documentation update at 2014-01-18 13:02:12 UTC. il y a 12 ans
  urho3d-travis-ci fafde877a9 Travis CI: API documentation update at 2014-01-17 18:15:15 UTC. il y a 12 ans
  urho3d-travis-ci de2165fc15 Travis CI: API documentation update at 2014-01-16 14:11:42 UTC. il y a 12 ans
  urho3d-travis-ci 5fe310f9b6 Travis CI: API documentation update at 2014-01-15 20:49:20 UTC. il y a 12 ans
  urho3d-travis-ci 0af251dfc9 Travis CI: API documentation update at 2014-01-12 12:44:17 UTC. il y a 12 ans
  urho3d-travis-ci 5670681373 Travis CI: API documentation update at 2014-01-05 23:24:56 UTC. il y a 12 ans
  urho3d-travis-ci f4dd154c06 Travis CI: API documentation update at 2014-01-05 18:04:26 UTC. il y a 12 ans
  urho3d-travis-ci 788b9faf21 Travis CI: API documentation update at 2014-01-05 05:32:55 UTC. il y a 12 ans
  urho3d-travis-ci 9600c55465 Travis CI: API documentation update at 2014-01-03 19:53:08 UTC. il y a 12 ans
  Lasse Öörni 7f061206dc Add the byKey parameter to script bindings of SetFocusElement(). il y a 12 ans
  urho3d-travis-ci 674880cce3 Travis CI: API documentation update at 2014-01-03 08:53:13 UTC. il y a 12 ans
  Lasse Öörni 668772bb50 Added PhysicsWorld::RemoveCachedGeometry() function to manually invalidate cached collision geometry of a changed model. Added watching for CollisionShape model live reload. Removed internal but public functions from the Lua physics API. il y a 12 ans
  urho3d-travis-ci 34f4c16446 Travis CI: API documentation update at 2014-01-01 18:51:07 UTC. il y a 12 ans
  urho3d-travis-ci 0c6c107935 Travis CI: API documentation update at 2014-01-01 10:34:53 UTC. il y a 12 ans
  Lasse Öörni 358d9c2849 Added default tooltip delay to UI, which will be used if the tooltip's own delay is zero. Use seconds for tooltip delay to match eg. the doubleclick interval. Removed layout from the editor's tooltip root element to prevent it resizing in unwanted fashion. il y a 12 ans
  Lasse Öörni 5b8f5e290b Normalize name of tooltip class to ToolTip to match the filename. il y a 12 ans
  Lasse Öörni b6d5fa48b5 Update documentation. il y a 12 ans
  Lasse Öörni 86932c9f0e Exposed missing scene binary load/save & node instantiation to Lua. To use instantiation, call eg. scene:InstantiateXML(fileSystem:GetProgramDir().."Data/Objects/Ninja.xml", Vector3(0, 0, 0), Quaternion()); il y a 12 ans
  Yao Wei Tjong 姚伟忠 4f73aa26b9 Fix how tolua++ renaming is being documented in Lua generated API. il y a 12 ans
  Lasse Öörni cb45be26ef Added AngelScript & Lua property accessors for the XMLElement's value. il y a 12 ans
  Lasse Öörni 0d7d4826e5 Add pixel & time threshold for sending a drag begin UI event. Closes #65. Removed code duplication between mouse & touch hover. il y a 12 ans
  Lasse Öörni 7e542be196 Added Save function to ParticleEmitter, which dumps the parameters as XML. Added menu items to editor to load/save ParticleEmitter parameters. Closes #51. il y a 12 ans
  Lasse Öörni a37ea5bb6e Added inner and outer angle parameters to SoundSource3D, which makes it possible to do cone-like directional sounds. Fixed sound attenuation if near and far distance are the same. Closes #49. il y a 12 ans
  Lasse Öörni aa0f72cf65 Added world position & normal to RayQueryResult. il y a 12 ans
  Lasse Öörni a022430876 Added Random() & RandomInt() script functions with min & max range parameters. Similar to the RandomInt(range) overload, in RandomInt(min, max) the max value is exclusive. Note that the corresponding C++ functions are simply called Random for both int and float versions. Closes #48. il y a 12 ans
  Yao Wei Tjong 姚伟忠 9eb7d92301 Fix minor typo error. il y a 12 ans
  Lasse Öörni 35b59e897f Allow setting AnimationState bone weights recursively. Added GetAnimationState() to public API of AnimationController. il y a 12 ans