Historique des commits

Auteur SHA1 Message Date
  Aster Jian 0de5de0678 Remove ignore network update, add animated network attribute check. il y a 11 ans
  aster2013 dcbd1a3d7c Ignore network update when update animations. il y a 11 ans
  aster2013 4a3ed4117a Refactor animation system, add AttributeAnimationInstance. il y a 11 ans
  aster2013 2eff0e1144 Add attribute animation. il y a 11 ans
  aster2013 5fd7363201 Add Animatable class. il y a 11 ans
  aster2013 9cd40fb07f Revert attribute animation. It will be added in a new branch. il y a 11 ans
  aster2013 b1b9c34c11 Add simple attribute animation system, and change StaticScene to test it. il y a 11 ans
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. il y a 12 ans
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. il y a 12 ans
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. il y a 12 ans
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. il y a 12 ans