提交歷史

作者 SHA1 備註 提交日期
  Lasse Öörni 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 年之前
  Aster@中国上海 84fe0946c8 Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 11 年之前
  Yao Wei Tjong 姚伟忠 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. 11 年之前
  aster 06ccf8efbb rename variant name, avoid memory leak when attribute not found. 11 年之前
  aster2013 f9107d4fed Add scene attribute animation update event. 11 年之前
  Aster Jian 0de5de0678 Remove ignore network update, add animated network attribute check. 12 年之前
  aster2013 dcbd1a3d7c Ignore network update when update animations. 12 年之前
  aster2013 4a3ed4117a Refactor animation system, add AttributeAnimationInstance. 12 年之前
  aster2013 2eff0e1144 Add attribute animation. 12 年之前
  aster2013 5fd7363201 Add Animatable class. 12 年之前
  aster2013 9cd40fb07f Revert attribute animation. It will be added in a new branch. 12 年之前
  aster2013 b1b9c34c11 Add simple attribute animation system, and change StaticScene to test it. 12 年之前
  Lasse Öörni 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 年之前
  Lasse Öörni 6d5ddc23e0 Bump the copyright for 2014. 12 年之前
  Lasse Öörni 76292ef63e Centralize allocation of event data variant maps to Context to avoid constant dynamic memory allocation. 12 年之前
  Wei Tjong Yao 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年之前