Lasse Öörni
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e55d989475
Zero-initialize Drawable's local bounding box to make sure it doesn't contain infinities if the Drawable subclass never defines it. Closes #1027.
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10 年之前 |
JSandusky
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500d59c032
Use Urho3D M_INT_MAX instead of INT_MAX in OBJ export
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10 年之前 |
JSandusky
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056f1a391a
Fix handling of indices in OBJ export
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10 年之前 |
Lasse Öörni
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b616aa6272
Merge remote-tracking branch '1vanK/master'
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10 年之前 |
JSandusky
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83d0f9a23c
Add Z-up and handedness options to OBJ export
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10 年之前 |
Ivan K
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4b015f3c51
LOGERRORF -> URHO3D_LOGERRORF
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10 年之前 |
Ivan K
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ad2eb74d83
LOGERROR -> URHO3D_LOGERROR
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10 年之前 |
Ivan K
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212f419026
ACCESSOR_ATTRIBUTE -> URHO3D_ACCESSOR_ATTRIBUTE
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10 年之前 |
Ivan K
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431e29d2cd
ATTRIBUTE -> URHO3D_ATTRIBUTE
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10 年之前 |
Lasse Öörni
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222cb27a74
Add URHO3D_API specifier to SourceBatch struct.
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10 年之前 |
Lasse Öörni
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315115295b
Fix OBJ output when vertex data has all of pos/uv/normal.
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10 年之前 |
JSandusky
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4a16d34367
Implement OBJ export functionality in editor
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10 年之前 |
Lasse Öörni
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3dcab4c039
Disable VS warning C6293, as the unsigned overflow trick used in reverse iteration is intentional. Added missing DebugNew.h includes. Closes #832.
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10 年之前 |
Yao Wei Tjong 姚伟忠
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fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
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10 年之前 |
Lasse Öörni
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52b739e2a4
Initial work to separate Component's association with its owner node and scene (OnNodeSet() and OnSceneSet()). This should allow components to work properly when moved from one scene to another, or when created initially outside a scene, and be removed from rendering & physics when removed from the scene, even if the node's refcount keeps it alive after the removal.
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10 年之前 |
Lasse Öörni
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918d299450
Minor optimization of Drawable::MarkInView(): resize once instead of clear and push.
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11 年之前 |
Lasse Öörni
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21d7883455
Optimize and clean up base batch / vertex light batch processing. Fix light limiting not taking point light's effective intensity into account properly.
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11 年之前 |
Lasse Öörni
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41b2bd749a
Reorder Drawable member variables and combine functions that are called when a Drawable is marked visible for slight performance gain. Remove hardcoded check for SkyBox for whether to not include a drawable in shadow focusing calculations, and instead check for a huge bounding box.
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11 年之前 |
Lasse Öörni
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5753a90b57
Speed up collecting visible drawables.
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11 年之前 |
Lasse Öörni
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bb2ebf7568
Bump copyright to 2015.
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11 年之前 |
Yao Wei Tjong 姚伟忠
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f719e3a429
Remove explicit inclusion of precompiled header file.
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11 年之前 |
Lasse Öörni
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d023b06b3d
Get rid of overrideView_ member in Batch, as it is no longer used by Skybox, and directional light quads can be made to work without it. Cleanup Light code.
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11 年之前 |
Yao Wei Tjong 姚伟忠
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359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
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11 年之前 |
Yao Wei Tjong 姚伟忠
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0a2e601307
Change the include path for Precompiled header to fix MSVC build.
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11 年之前 |
Yao Wei Tjong 姚伟忠
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b51e419c88
Change impl. file to include the header file from corresponding subdir.
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11 年之前 |
Yao Wei Tjong 姚伟忠
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bcf7c94ec8
Rename Source/Engine to Source/Urho3D.
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11 年之前 |