История коммитов

Автор SHA1 Сообщение Дата
  Lasse Öörni 77cabf9bff Remove "PS" from Roughness & Metallic uniform names. 9 лет назад
  Lasse Öörni 5a04309fa5 Fix Material::SetUVTransform() adding an extra offset when repeat is adjusted. Fix SetUVTransform() rotation to be centered at any repeat value. 9 лет назад
  Lasse Öörni 7da8374a3b Option to override culling mode in pass. Closes #1363. 9 лет назад
  Lasse Öörni 2e44b0b350 Squashed commit of the following: 9 лет назад
  Orz 09292b415b Shader animation bug is fixed. 9 лет назад
  Lasse Öörni 0c10106cd8 Dummy implementation for D3D9 Texture2DArray. Texture2DArray Lua bindings. 9 лет назад
  reattiva e253afe756 Fixed D3D9 build. 9 лет назад
  reattiva 88d403b9b8 Added Texture2DArray. 9 лет назад
  Lasse Öörni 281de051a5 Remember to copy shader parameter hash when a material is cloned. Closes #1192. 10 лет назад
  urho3d-travis-ci c4f6f315ff Travis CI: bump copyright to 2016. 10 лет назад
  Lasse Öörni 415b15b421 Buffer variant serialization in Material. 10 лет назад
  Lasse Öörni 42ba4f9824 Fix material JSON save in editor. Fix AngelScript API bindings where XMLElement or JSONValue is passed as reference and should be modified (needs to be unsafe inout reference.) 10 лет назад
  Nick Royer 6dc3051702 Added SpriteSheet2D JSON loading capability. 10 лет назад
  Nick Royer 295adceef6 Added material load type selection (JSON/XML) by file extension. 10 лет назад
  Nick Royer ecdb9f84c4 Added JSON loading support for materials. 10 лет назад
  Ivan K ad2eb74d83 LOGERROR -> URHO3D_LOGERROR 10 лет назад
  Ivan K 4bcbae61fe HANDLER -> URHO3D_HANDLER 10 лет назад
  Lasse Öörni b53b584123 8-bit render order support in materials. This adjusts the drawing order within a scene pass, and takes precedence over both state & distance sorting. 10 лет назад
  Yao Wei Tjong 姚伟忠 fa77a456f8 Reformat Urho3D source files to get rid of the indents on empty lines. 10 лет назад
  Lasse Öörni 97fb2638db Add fill mode to materials. 10 лет назад
  Lasse Öörni e2afa34bb7 Refactor Technique to not use HashTable for passes, but instead a vector with dynamically allocated pass indices. HashTable class removed as there were no other uses for it, and it was programmer-unfriendly compared to HashMap. 11 лет назад
  Lasse Öörni 56f64c60b9 Texture unit refactoring. On desktop ensure continuous range of 8 material texture units, while mobile has 5. Material can define a volume (3D) texture in the volume unit (desktop only.) 11 лет назад
  Lasse Öörni c08fa5e94d Calculate a shader parameter hash value to eliminate setting of unnecessary constants/uniforms when rendering with multiple materials that have the same parameters. 11 лет назад
  Lasse Öörni bb2ebf7568 Bump copyright to 2015. 11 лет назад
  Yao Wei Tjong 姚伟忠 f719e3a429 Remove explicit inclusion of precompiled header file. 11 лет назад
  Yao Wei Tjong 姚伟忠 359efb2d37 Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir. 11 лет назад
  Yao Wei Tjong 姚伟忠 0a2e601307 Change the include path for Precompiled header to fix MSVC build. 11 лет назад
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. 11 лет назад
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. 11 лет назад