Commit History

Автор SHA1 Съобщение Дата
  Eugene Kozlov baf0daf7aa Add support of arbitrary data in Sound, Animation and Texture resources. преди 8 години
  Lasse Öörni 1bb6d3d1ac Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1). преди 9 години
  Lasse Öörni 43535f4087 Add script bindings for the new texture read-only properties. преди 9 години
  Lasse Öörni 83acf5bc14 Optional per-texture specifiable max. anisotropy level. Closes #1563. преди 9 години
  Newb I the Newbd dd2494cb33 Fix Android MIPS build. преди 10 години
  Lasse Öörni 46ebfb4b22 Fix GetData() from rendertarget textures on D3D9. Thanks for JSandusky for bringing into attention. Added GetComponents() to Texture to easily determine which kind of Image needs to be created to receive the texture data. преди 10 години
  Yao Wei Tjong 姚伟忠 7dd9143f59 Fix the include path for the generated Lua API bindings. преди 11 години
  Yao Wei Tjong 姚伟忠 b51e419c88 Change impl. file to include the header file from corresponding subdir. преди 11 години
  Yao Wei Tjong 姚伟忠 bcf7c94ec8 Rename Source/Engine to Source/Urho3D. преди 11 години