urho3d-travis-ci
|
a476f0c401
Travis CI: bump copyright to 2019.
|
7 лет назад |
Yao Wei Tjong 姚伟忠
|
d43bf1b3d6
Clang-Tidy - hicpp-signed-bitwise.
|
8 лет назад |
urho3d-travis-ci
|
70049ba582
Travis CI: bump copyright to 2018.
|
8 лет назад |
Yao Wei Tjong 姚伟忠
|
617b2d8cf7
Minor refactor to manually rename the range-based-for-loop index.
|
8 лет назад |
urho3d-travis-ci
|
ee054a1507
Travis CI: bump copyright to 2017.
|
9 лет назад |
Lasse Öörni
|
6da62ecfe4
Aniso-nearest texture filter mode.
|
9 лет назад |
Lasse Öörni
|
54ad428b4b
Fix nearest filter mode not using mipmaps on OpenGL. Closes #1701.
|
9 лет назад |
Lasse Öörni
|
1bb6d3d1ac
Support for mipmapped rendertargets & automatic mip regeneration after rendering. Renderer allocated screen buffers are not mipmapped, but a manually created rendertarget texture will be (like regular textures), unless disabled by calling SetNumLevels(1).
|
9 лет назад |
Lasse Öörni
|
f6ce114830
Multisampled texture without autoresolve on OpenGL.
|
9 лет назад |
Lasse Öörni
|
83acf5bc14
Optional per-texture specifiable max. anisotropy level. Closes #1563.
|
9 лет назад |
Lasse Öörni
|
f452a16f2d
Initial Texture class refactoring. Get rid of API-specific Texture header.
|
9 лет назад |
Lasse Öörni
|
1ba87dae4c
Get rid of API-specific GPUObject class header & implementation.
|
9 лет назад |
urho3d-travis-ci
|
c4f6f315ff
Travis CI: bump copyright to 2016.
|
10 лет назад |
Newb I the Newbd
|
dd2494cb33
Fix Android MIPS build.
|
10 лет назад |
Lasse Öörni
|
6f60ee7f48
Print memory use for all resources in ResourceCache::PrintMemoryUsage(). Change memory budget & use API to use unsigned long long (64bit). Expose GetFileSizeString() to script. Refactor Engine to use PrintMemoryUsage(). Match width of profiler and resource outputs. Rename Profiler::GetData() to Profiler::PrintData() to match the new ResourceCache function.
|
10 лет назад |
Lasse Öörni
|
ca71cafcf5
Unify float texture data upload behavior between D3D & OpenGL: half float textures are expected to be provided in that format, and are not converted from single precision on OpenGL anymore.
|
10 лет назад |
Yao Wei Tjong 姚伟忠
|
fa77a456f8
Reformat Urho3D source files to get rid of the indents on empty lines.
|
10 лет назад |
Lasse Öörni
|
46ebfb4b22
Fix GetData() from rendertarget textures on D3D9. Thanks for JSandusky for bringing into attention. Added GetComponents() to Texture to easily determine which kind of Image needs to be created to receive the texture data.
|
10 лет назад |
Lasse Öörni
|
4c9005785b
Do not use float luminance formats, as they are deprecated on GL3. Instead return R16F & R32F formats (red channel only) to match Direct3D behavior. Closes #722.
|
10 лет назад |
Lasse Öörni
|
4ddc71b769
Make glWrapMode related arrays & function static.
|
10 лет назад |
Lasse Öörni
|
1423c1cf29
Fix wrong enum for border clamp mode on GL3. Closes #695.
|
10 лет назад |
Lasse Öörni
|
5c448d6e1d
Support DXT1,3,5 on Emscripten. Simplify GL / GLES code path differences in OGLTexture.cpp.
|
10 лет назад |
Lasse Öörni
|
992cbcc73f
Fix GLSL deprecation warnings. OpenGL 3 clip plane support. Use R32F format on OpenGL 3 for deferred linear depth instead of manual RGB encoding & decoding.
|
11 лет назад |
Lasse Öörni
|
07a75dc37b
Initial OpenGL 3.2 support.
|
11 лет назад |
Lasse Öörni
|
bb2ebf7568
Bump copyright to 2015.
|
11 лет назад |
Yao Wei Tjong 姚伟忠
|
f719e3a429
Remove explicit inclusion of precompiled header file.
|
11 лет назад |
Yao Wei Tjong 姚伟忠
|
359efb2d37
Move the DebugNew.h from Urho3D/Container subdir to Urho3D subdir.
|
11 лет назад |
Yao Wei Tjong 姚伟忠
|
b0f96615d8
Further clean up on the include path for the Graphics sub-library.
|
11 лет назад |
Yao Wei Tjong 姚伟忠
|
0a2e601307
Change the include path for Precompiled header to fix MSVC build.
|
11 лет назад |
Yao Wei Tjong 姚伟忠
|
b51e419c88
Change impl. file to include the header file from corresponding subdir.
|
11 лет назад |