커밋 기록

작성자 SHA1 메시지 날짜
  Lasse Öörni 1689d9223b Call ApplyAttributes() on the cloned component to make sure attribute side-effects happen. 11 년 전
  Yao Wei Tjong 姚伟忠 1b49f15ca5 Remove code duplication and avoid unnecessary AttributeInfo search. 11 년 전
  Lasse Öörni 5076f966e1 Expose CloneComponent() function to AngelScript & Lua and make it return the created component. 11 년 전
  thebluefish 0d717bae26 Added ability to clone components 11 년 전
  aster2013 49d9856dd5 Add transform functions for Urho2D. 11 년 전
  Yao Wei Tjong 姚伟忠 19bfdddce0 Refactor to make MarkNetworkUpdate() virtual method of Serializable. 11 년 전
  aster 06ccf8efbb rename variant name, avoid memory leak when attribute not found. 11 년 전
  aster2013 2c672b154b Remove animation only attribute support. 11 년 전
  aster2013 f9107d4fed Add scene attribute animation update event. 11 년 전
  aster2013 97a1ab4267 Rename InterpolationMethod to InterpMethod, avoid conflict with Spline class, Add animated only attribute support, like Node's world position attribute. 11 년 전
  Aster Jian 48c3868a79 Remove child object animation, add load and save function. 11 년 전
  Aster Jian 0de5de0678 Remove ignore network update, add animated network attribute check. 11 년 전
  aster2013 dcbd1a3d7c Ignore network update when update animations. 11 년 전
  aster2013 4a3ed4117a Refactor animation system, add AttributeAnimationInstance. 11 년 전
  aster2013 2eff0e1144 Add attribute animation. 11 년 전
  aster2013 5fd7363201 Add Animatable class. 11 년 전
  Lasse Öörni 39d733ae11 Added note that Node::Translate() in local mode disregards scale to keep movement speed independent. Removed test variable from 04_StaticScene.as. 11 년 전
  Lasse Öörni 67d603d8e5 Node transform space refactoring. Translate(), Rotate() and LookAt() functions take a transform space (local, parent or world). Translate() has a behavior change: default space is local, as that is most often used in eg. camera movement, and is consistent with the default for rotations (the earlier fixedAxis = false was same as local space). The redundant TranslateRelative() function is removed. Add RotateAround() function, which allows rotating around a pivot in either local, parent or world space. Closes #295. 11 년 전
  Lasse Öörni cf4c43d344 Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction. 11 년 전
  Lasse Öörni f6c96c2f9f Simplify defining Vector2,3,4::ZERO. Consistency for the up direction parameter name in Node::LookAt() & Quaternion::FromLookRotation(). 11 년 전
  aster2013 9cd40fb07f Revert attribute animation. It will be added in a new branch. 11 년 전
  aster2013 b1b9c34c11 Add simple attribute animation system, and change StaticScene to test it. 11 년 전
  aster2013 130551f4d8 Add fixed pixel size (user don't need change the value). 11 년 전
  Yao Wei Tjong 姚伟忠 24aeabb02f Move back MarkAllDrawable2DDirty() to Node class as public method. 11 년 전
  aster2013 3c7a52d6f3 Make MarkAllDrawable2DDirty function private in Scene class. 11 년 전
  Yao Wei Tjong 姚伟忠 d5d4d51aff Refactor Drawable2D's pixel-per-unit to Scene's 2D-unit-size attr. 11 년 전
  Yao Wei Tjong 姚伟忠 f48ef6f5bd Minor bug fix, refactoring and reformatting. 11 년 전
  Alex Parlett 7aa0d8acc9 Separated the Spline Mathematical aspect from the Component into a new Spline class under Math. No angelscript or lua bindings as of yet as I'm unsure how to go about adding the templated class in a suitable manner. 11 년 전
  Lasse Öörni 2529f4c51a Added IsNaN() to Vector2, Vector3, Vector4, Quaternion. Safeguard against Node::LookAt() misbehaving if target is very close. Closes #231. 11 년 전
  Amadeus cfd3cdc048 Do not crash when cloning components without attributes. 12 년 전