Commit Verlauf

Autor SHA1 Nachricht Datum
  Lasse Öörni 115a81c75a Fixed incorrect weak pointer manipulation (Drawable's cached Zone) from worker threads, which caused a memory leak. vor 13 Jahren
  Lasse Öörni a40fead7dc Updated license for the new year. vor 13 Jahren
  Lasse Öörni 2ae05de8ca Added elapsed time accumulation to Scene. vor 13 Jahren
  Lasse Öörni 7d8558a51f Applied massive patch from weitjong. vor 13 Jahren
  Lasse Öörni c7fe3c37bd Added sound listener component whose position is automatically taken into account by Audio subsystem. vor 13 Jahren
  Lasse Öörni 88aaa46465 Corrected formatting issues. License.txt & Readme.txt encoded as UTF-8, source code uses ASCII encoding. vor 13 Jahren
  Lasse Öörni aa237fd45a Added threaded update check to Zone & CollisionShape, as they do potentially non-threadsafe operations during OnMarkedDirty(). vor 13 Jahren
  Lasse Öörni f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. vor 13 Jahren
  Lasse Öörni 8af8edd603 Android compile fixes. vor 13 Jahren
  Lasse Öörni 2c5a034bf5 Fixed includes. vor 13 Jahren
  Lasse Öörni e6fe0d6cf0 Removed convenience GetWorldTransform() from Component to make it explicit that an indirection to the parent node is being made. vor 13 Jahren
  Lasse Öörni 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). vor 13 Jahren
  Lasse Öörni 7ea084bc4b Added missing DebugNew.h includes. vor 13 Jahren
  Lasse Öörni a85817a355 Reverted to joint world space positioning for reliability. vor 13 Jahren
  Lasse Öörni cc3ee34f58 Increased occlusion buffer depth bias. vor 14 Jahren
  Lasse Öörni 8f882f8225 Rewrote the zone ambient color gradient system. Now zones only define one ambient color, but look for neighbor zones' ambient colors when gradient mode is enabled. vor 14 Jahren
  Lasse Öörni 1b08deec28 Fixed editor gizmo movement in local axes mode. vor 14 Jahren
  Lasse Öörni 8a52455faa Added shadow mask feature, which allows selective shadow casting by different lights. vor 14 Jahren
  Lasse Öörni 8a57a3ee18 Threaded ray query. vor 14 Jahren
  Lasse Öörni 5f65f9a530 Dirty the zone if its priority changes. vor 14 Jahren
  Lasse Öörni bdc29caebd Reverted to AngelScript 2.21.1 because of crash with VariantMap. vor 14 Jahren
  Lasse Öörni 2b57762508 Added zone property for Drawables in the script API where applicable. vor 14 Jahren
  Lasse Öörni 00cca6b83c Zone system refactoring. Now objects check which zone they're in, for per-object ambient light and fog settings. vor 14 Jahren
  Lasse Öörni 10ad7a3dd2 Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation. vor 14 Jahren
  Lasse Öörni 6dd8679214 Further attribute reorganization. vor 14 Jahren
  Lasse Öörni 3576a81993 Initial node/component attribute editing. vor 14 Jahren
  Lasse Öörni 84d70dcbe7 Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update. vor 14 Jahren
  Lasse Öörni 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. vor 14 Jahren
  Lasse Öörni 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. vor 14 Jahren
  Lasse Öörni 7c45da5588 Import new code. vor 14 Jahren